a fine c++ openal wrapper, forked from the inactive https://github.com/r4stl1n/cAudio
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Raynaldo Rivera 62e876ccb2 Added the true correct include 2010-02-20 03:03:30 +00:00
Examples Fixed the linux build version. 2010-02-16 03:29:51 +00:00
Headers Added the true correct include 2010-02-20 03:03:30 +00:00
Source Small fix to prevent the end of an audio stream from being cut off when the source auto resets when stream ends. 2010-02-18 05:00:43 +00:00
dependencies Fixed and added needs librarys to compile under mingw32 2010-02-16 01:37:25 +00:00
doc More documentation. 2010-02-18 04:22:59 +00:00
include More documentation. 2010-02-18 04:22:59 +00:00
media Added support for all OpenAL Audio Effects. Access can be gotten through the main audio manager using the AudioEffects interface. IEffect provides access to effect parameters and allows for binding to cAudio sources. IFilter provides access to filters that can be attached to sources and effects. 2010-01-11 00:39:08 +00:00
plugins Updated IAudio Decoder (and all official decoders) to provide Total Time/Size/Decoded Size of an audio stream and the current position (in time, size, and decoded size). Audio Sources also expose this information. 2010-02-17 03:49:22 +00:00
tests/Stress_Test Fixed the visual studio files to use the _d suffix 2010-02-16 03:00:21 +00:00
License.txt Spelling fix to the License 2009-08-29 20:52:58 +00:00
ReadMe.txt Line added to test the new respitory 2010-02-19 01:34:16 +00:00
cAudio.cbp Finished fixing the cpb projects created new ones for 1-7 each has a debug and release for mingw and visual studio. Even added workspace for ease of compiling everything with codeblocks. 2010-02-16 02:46:27 +00:00
cAudio.sln Added tutorial 7 2010-02-14 23:44:26 +00:00
cAudio.vcproj Fixed the visual studio files to use the _d suffix 2010-02-16 03:00:21 +00:00
cAudioStressTestResults.xls Added a small spreadsheet with performance information 2009-12-07 22:25:08 +00:00
cAudioWorkSpace.workspace Added the mutex locking to the signalEvent() 2010-02-18 02:22:50 +00:00

ReadMe.txt

This is the new cAudio 1.7.1 Source Release. This is a bug fix release for cAudio also better packaged..

New:  
	Examples Directory:
		Tutorial1:2dSound 	 - Shows how to play a basic 2dSound
		Tutorial2:3dSound 	 - Shows how to play a basic 3dSound
		Tutorial3:MemoryPlayback - Shows how to playback Audio from memory useful for virtual file system.

Bug fix:
	You no longer have to create a new object each time you want to play a audio file.

Source:
	Cleaned up the source code and fixed the commenting format


To compile:

	Windows: Open up the cAudio codeblocks project and build with your perfered compiler

	Linux/Unix: Cd to the Source directory and run make.

	Mac: Good luck..... Belive running make would work not sure though.

To compile examples:

	Windows: Open up codeblocks projects in the Examples directory select perfered compiler.
	
	Linux/Unix: Cd to the Examples directory and run ./buildAll.sh

	Mac: Good luck..... Belive runing ./buildAll.sh would work
	
	Compiled examples will be in bin/gcc bin/visual bin/linux depending