Added tutorial 7

This commit is contained in:
Raynaldo Rivera 2010-02-14 23:44:26 +00:00
parent 66a52d41dd
commit d9d36a8ced
7 changed files with 342 additions and 9 deletions

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@ -1,6 +1,6 @@
//****************************************************************
//cAudio 2.0.0 Tutorial 6
//Custom event handler
//cAudio 2.0.0 Tutorial 7
//Custom log receiver
//****************************************************************
#include <iostream>
@ -9,10 +9,6 @@
//Include cAudio.h so we can work wtih cAudio
#include "../../include/cAudio.h"
//Include the test handler
#include "cTestHandler.h"
using namespace std;
int main(int argc, char* argv[])
@ -51,7 +47,7 @@ int main(int argc, char* argv[])
//Create a IAudio object and load a sound from a file
cAudio::IAudioSource* mysound = manager->create("bling","../../media/cAudioTheme1.ogg",true);
mysound->registerEventHandler(handle);
if(mysound)
{
mysound->setVolume(0.5);

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@ -0,0 +1,194 @@
<?xml version="1.0" encoding="Windows-1252"?>
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ProjectType="Visual C++"
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Name="Tutorial7_CustomLogReceiver"
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RootNamespace="Tutorial5_AudioEffects"
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@ -0,0 +1,27 @@
#include "cTestLogReceiver.h"
#include <iostream>
cTestLogReceiver::cTestLogReceiver()
{
}
cTestLogReceiver::~cTestLogReceiver()
{
}
bool cTestLogReceiver::OnLogMessage(const char* sender, const char* message, cAudio::LogLevel level, float time)
{
//Every time we get a message it will have the following information
//What/who sent the message
//The message it contains
//What log level it is
//The time the message was logged
//For now we will just display the word MESSAGE everytime we get a new message
std::cout<<"Message!\n";
return true;
}

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@ -0,0 +1,22 @@
//****************************************************************
//cAudio 2.0.0 Tutorial 7
//Custom log receiver
//****************************************************************
//We include the interface of the log receiver
#include "../../include/ILogReceiver.h"
#include <string>
//Now we make our new class and inherit the ILogReceiver interface
class cTestLogReceiver : public cAudio::ILogReceiver
{
public:
//Must have the constructor and desconstructor
cTestLogReceiver();
~cTestLogReceiver();
//Only function that must be included in order for the receiver to work
bool OnLogMessage(const char* sender, const char* message, cAudio::LogLevel level, float time);
};

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@ -0,0 +1,90 @@
//****************************************************************
//cAudio 2.0.0 Tutorial 7
//Custom log receiver
//****************************************************************
#include <iostream>
#include <string>
//Include cAudio.h so we can work wtih cAudio
#include "../../include/cAudio.h"
//Include the new log receiver
#include "cTestLogReceiver.h"
using namespace std;
int main(int argc, char* argv[])
{
//Some fancy text
cout << "cAudio 2.0.0 Tutorial 7: Custom log recevier. \n \n";
//Create an uninitialized Audio Manager
cAudio::IAudioManager* manager = cAudio::createAudioManager(false);
//Now we make a new pointer to our receiver
cTestLogReceiver *loggin = new cTestLogReceiver;
//Once the manager is created we grab instance of the cAudio logger
cAudio::ILogger *log = cAudio::getLogger();
//Then we pass our new receiver to it with a unique name
log->registerLogReceiver(loggin,"Loggin");
if(manager)
{
//Allow the user to choose a playback device
cout << "Available Playback Devices: \n";
unsigned int deviceCount = manager->getAvailableDeviceCount();
std::string defaultDeviceName = manager->getDefaultDeviceName();
for(unsigned int i=0; i<deviceCount; ++i)
{
std::string deviceName = manager->getAvailableDeviceName(i);
if(deviceName.compare(defaultDeviceName) == 0)
cout << i << "): " << deviceName << " [DEFAULT] \n";
else
cout << i << "): " << deviceName << " \n";
}
cout << std::endl;
cout << "Choose a device by number: ";
unsigned int deviceSelection = 0;
cin >> deviceSelection;
cout << std::endl;
//Initialize the manager with the user settings
manager->initialize(manager->getAvailableDeviceName(deviceSelection));
//Create a IAudio object and load a sound from a file
cAudio::IAudioSource* mysound = manager->create("bling","../../media/cAudioTheme1.ogg",true);
if(mysound)
{
mysound->setVolume(0.5);
//Set the IAudio Sound to play2d and loop
mysound->play2d(false);
//Wait for the sound to finish playing
while(mysound->isPlaying())
cAudio::cAudioSleep(10);
}
//Delete all IAudio sounds
manager->releaseAllSources();
//Shutdown cAudio
manager->shutDown();
cAudio::destroyAudioManager(manager);
}
else
{
std::cout << "Failed to create audio playback manager. \n";
}
std::cout << "Press any key to quit \n";
std::cin.get();
std::cin.get();
return 0;
}

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@ -6,8 +6,6 @@
#define CFILELOGERCEIVER_H_INCLUDED
#include "../include/ILogReceiver.h"
#include <string>
#include <list>
namespace cAudio
{

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@ -39,6 +39,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Tutorial6_CustomEventHandle
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "EAXLegacyPreset", "plugins\EAXLegacyPreset\EAXLegacyPreset.vcproj", "{0C1D584C-FBE8-4F9C-BBBF-22D40E2BF421}"
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EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
@ -85,6 +87,10 @@ Global
{0C1D584C-FBE8-4F9C-BBBF-22D40E2BF421}.Debug|Win32.Build.0 = Debug|Win32
{0C1D584C-FBE8-4F9C-BBBF-22D40E2BF421}.Release|Win32.ActiveCfg = Release|Win32
{0C1D584C-FBE8-4F9C-BBBF-22D40E2BF421}.Release|Win32.Build.0 = Release|Win32
{23921DF8-FF19-4090-9240-EEE8C2A6B23F}.Debug|Win32.ActiveCfg = Debug|Win32
{23921DF8-FF19-4090-9240-EEE8C2A6B23F}.Debug|Win32.Build.0 = Debug|Win32
{23921DF8-FF19-4090-9240-EEE8C2A6B23F}.Release|Win32.ActiveCfg = Release|Win32
{23921DF8-FF19-4090-9240-EEE8C2A6B23F}.Release|Win32.Build.0 = Release|Win32
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GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE