a fine c++ openal wrapper, forked from the inactive https://github.com/r4stl1n/cAudio
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Joshua Jones 131959224f Added an ifdef for linux which will, be default, disable EFX support on linux. We are doing this because of licensing issues with EFX on linux. We cannot provide in our packages key EFX headers. If you want EFX support on linux, you must provide them yourself. 2010-02-20 03:51:40 +00:00
Examples Update to move default audio decoder and data source registration to creation of the audio manager. This way, plugins can always override default implementations of the default decoders/sources. 2010-02-20 03:19:59 +00:00
Headers Added the true correct include 2010-02-20 03:03:30 +00:00
Source Update to move default audio decoder and data source registration to creation of the audio manager. This way, plugins can always override default implementations of the default decoders/sources. 2010-02-20 03:19:59 +00:00
dependencies Fixed and added needs librarys to compile under mingw32 2010-02-16 01:37:25 +00:00
doc More documentation. 2010-02-18 04:22:59 +00:00
include Added an ifdef for linux which will, be default, disable EFX support on linux. We are doing this because of licensing issues with EFX on linux. We cannot provide in our packages key EFX headers. If you want EFX support on linux, you must provide them yourself. 2010-02-20 03:51:40 +00:00
media Added support for all OpenAL Audio Effects. Access can be gotten through the main audio manager using the AudioEffects interface. IEffect provides access to effect parameters and allows for binding to cAudio sources. IFilter provides access to filters that can be attached to sources and effects. 2010-01-11 00:39:08 +00:00
plugins Updated IAudio Decoder (and all official decoders) to provide Total Time/Size/Decoded Size of an audio stream and the current position (in time, size, and decoded size). Audio Sources also expose this information. 2010-02-17 03:49:22 +00:00
tests/Stress_Test Fixed the visual studio files to use the _d suffix 2010-02-16 03:00:21 +00:00
License.txt Spelling fix to the License 2009-08-29 20:52:58 +00:00
ReadMe.txt Added an ifdef for linux which will, be default, disable EFX support on linux. We are doing this because of licensing issues with EFX on linux. We cannot provide in our packages key EFX headers. If you want EFX support on linux, you must provide them yourself. 2010-02-20 03:51:40 +00:00
cAudio.cbp Finished fixing the cpb projects created new ones for 1-7 each has a debug and release for mingw and visual studio. Even added workspace for ease of compiling everything with codeblocks. 2010-02-16 02:46:27 +00:00
cAudio.sln Added tutorial 7 2010-02-14 23:44:26 +00:00
cAudio.vcproj Fixed the visual studio files to use the _d suffix 2010-02-16 03:00:21 +00:00
cAudioStressTestResults.xls Added a small spreadsheet with performance information 2009-12-07 22:25:08 +00:00
cAudioWorkSpace.workspace Added the mutex locking to the signalEvent() 2010-02-18 02:22:50 +00:00

ReadMe.txt

This is the new cAudio 2.0.0 Source Release. This release incorporates major bug fixes, API changes, and new features.

Visit our site at http://caudio.deathtouchstudios.com/ for news and information.

To get help, report bugs, or talk about cAudio visit our forums at: http://www.deathtouchstudios.com/phpBB3/index.php

New:  
	Audio Capturing
    Logging (File and Console)
    User Log Recievers
    Audio Effects and Filters
    Custom User Audio Decoders
    Plugin System
    Event System
    Custom User Data Sources
    Threading (and Thread Safety)
    Raw audio format support
    New wav decoder
    EAX Preset plugin
    MP3 Decoder plugin

Updated:
    Better doxygen documentation.
    Numerous bug fixes (Too many to list here)
	
Note for linux users:
By default, EFX is disabled on linux with an ifdef in cAudioDefines. We are doing this because of licensing issues with EFX on linux.  We cannot provide in our packages key EFX headers, so if you want EFX support on linux, you must provide them yourself.

//////////////////
// INSTALLATION //
//////////////////

To compile:

	Windows: Open up the cAudio Microsoft Visual C++ 2008 solution (or codeblocks project file for MinGW) and select Build Solution after you set Debug or Release.

	Linux/Unix: Cd to the Source directory and run make.

	Mac: Not officially supported, but community members have been able to get it to build with XCode.

Libraries will end up in:

    Windows: lib/win32-visual (MSVC) or lib/win32-gcc (Codeblocks).

    Linux: lib/linux-x86.

    Mac: Not officially supported, but should land up in lib/linux-x86.

To compile examples:

	Windows: Automatically built by the MSVC Solution.  For codeblocks, open up the projects in the Examples directory select perferred compiler and build configuration.
	
	Linux/Unix: Cd to the Examples directory and run ./buildAll.sh

	Mac: Not officially supported, but community members have been able to get it to build with XCode.
	
Compiled examples will be in:

    Windows: bin/win32-visual (MSVC) or bin/win32-gcc (Codeblocks).

    Linux: bin/linux-x86.

    Mac: Not officially supported, but should land up in bin/linux-x86.