Murat Suri
3e6ad2abe0
* Update C# binding
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* Update IAudioManager simplify the playback of 2D/3D audio
2011-06-24 21:29:18 +00:00
Murat Suri
cf79cb7dc1
* Now its possible to drop a cAudioSource which takes then care of releasing itself.
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-- The user can call IAudioManager::release with an cAudioSource but its also possible just to call drop on the AudioSource until true is returned and the AudioSource will be removed from the IAudioManager and deleted.
2011-06-12 21:57:42 +00:00
Murat Suri
313a043eff
Fix OSX build errors
2011-06-05 21:47:07 +00:00
Murat Suri
a38f99589e
* Introduce IAudioDeviceContext and start wrapping OpenAL stuff into cOpenALDeviceContext (its already used for cAudioManager)
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* Update C# binding
2011-06-05 20:56:07 +00:00
Murat Suri
dfcf4d5f62
* Abstract away device detection now we have IAudioDeviceList (removed openAL code from capture/sound manager)
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* Converted samples to use the devicelist object
* Enhanced C# binding
2011-06-05 17:02:47 +00:00
Murat Suri
02fc3f80ac
* Add initial C# wrapper version
2011-06-02 22:26:29 +00:00
Murat Suri
21ab759676
* Fix OpenAL detection on OSX (this do not work for iOS atm)
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* Fix samples on OSX
* Fix compile errors on non Windows machine for cAudioString
2011-05-29 09:47:42 +00:00
Raynaldo Rivera
ec9c8485a5
Patched cAudio using nalins patch for unicode support.
2011-05-19 04:36:14 +00:00
Raynaldo Rivera
68df33ca10
Uploading new structure of cAudio using wolfmanfx's cmake system
2011-05-19 04:24:29 +00:00