caudio/Samples
Murat Suri cf79cb7dc1 * Now its possible to drop a cAudioSource which takes then care of releasing itself.
-- The user can call IAudioManager::release with an cAudioSource but its also possible just to call drop on the AudioSource until true is returned and the AudioSource will be removed from the IAudioManager and deleted.
2011-06-12 21:57:42 +00:00
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CSharpAudioPlayer * Introduce IAudioDeviceContext and start wrapping OpenAL stuff into cOpenALDeviceContext (its already used for cAudioManager) 2011-06-05 20:56:07 +00:00
Media Uploading new structure of cAudio using wolfmanfx's cmake system 2011-05-19 04:24:29 +00:00
Tutorial1_2DSound * Abstract away device detection now we have IAudioDeviceList (removed openAL code from capture/sound manager) 2011-06-05 17:02:47 +00:00
Tutorial2_3DSound * Abstract away device detection now we have IAudioDeviceList (removed openAL code from capture/sound manager) 2011-06-05 17:02:47 +00:00
Tutorial3_MemoryPlayback * Now its possible to drop a cAudioSource which takes then care of releasing itself. 2011-06-12 21:57:42 +00:00
Tutorial4_AudioCapture * Abstract away device detection now we have IAudioDeviceList (removed openAL code from capture/sound manager) 2011-06-05 17:02:47 +00:00
Tutorial5_AudioEffects Fix OSX build errors 2011-06-05 21:47:07 +00:00
Tutorial6_CustomEventHandler * Abstract away device detection now we have IAudioDeviceList (removed openAL code from capture/sound manager) 2011-06-05 17:02:47 +00:00
Tutorial7_CustomLogReceiver * Abstract away device detection now we have IAudioDeviceList (removed openAL code from capture/sound manager) 2011-06-05 17:02:47 +00:00
CAUDIOAppLogo.icns Uploading new structure of cAudio using wolfmanfx's cmake system 2011-05-19 04:24:29 +00:00
Info.plist * Fix OpenAL detection on OSX (this do not work for iOS atm) 2011-05-29 09:47:42 +00:00