Updated documentation to reflect the new 2.3.0 branch
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@ -33,7 +33,7 @@ PROJECT_NAME = cAudio
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# This could be handy for archiving the generated documentation or
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# if some version control system is used.
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PROJECT_NUMBER = 2.2.0
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PROJECT_NUMBER = 2.3.0
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# Using the PROJECT_BRIEF tag one can provide an optional one line description
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# for a project that appears at the top of each page and should give viewer
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README.md
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# Version 2.2.0 dev
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# Version 2.3.0 dev
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This is the new cAudio 2.2.0 Dev . This release is mainly a bug fix release.
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This is the development branch for cAudio 2.3.0 development.
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If you need a stable version of cAudio please use the 2.2.0 tag.
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## Change log
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* C# Bindings as well has tutorials and demo application
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* CMake Build System
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* Remove unneeded mutex/locks from dataFactory->CreateDataSource
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* Replace include guards with #pragma once
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* Bug fixes,
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* cAudio Source are now cleared
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* Updated cAudio.h documentation and created doxyfile for easy documentation generation
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# Compiling
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*Nothing yet
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## Windows
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*
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* \section intro Introduction
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*
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* Welcome to the Main API Documentation for cAudio 2.2.0. cAudio is an advanced C++ wrapper around OpenAL, a professional and powerful
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* Welcome to the Main API Documentation for cAudio 2.3.0. cAudio is an advanced C++ wrapper around OpenAL, a professional and powerful
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* audio library. Thus cAudio provides you with a number of classes to allow you to easily manipulate your audio world and
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* intergrate audio effects like reverberation, doppler, attenuation, ect. cAudio also has a plugin system, allowing developers to extend
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* the functionality of the library. Furthermore, cAudio is released under the zlib license, meaning it is free for you to use in your projects,
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