diff --git a/Doxyfile b/Doxyfile index 7400a67..73fc27e 100644 --- a/Doxyfile +++ b/Doxyfile @@ -33,7 +33,7 @@ PROJECT_NAME = cAudio # This could be handy for archiving the generated documentation or # if some version control system is used. -PROJECT_NUMBER = 2.2.0 +PROJECT_NUMBER = 2.3.0 # Using the PROJECT_BRIEF tag one can provide an optional one line description # for a project that appears at the top of each page and should give viewer diff --git a/README.md b/README.md index b2d326f..c85a9b5 100644 --- a/README.md +++ b/README.md @@ -1,17 +1,10 @@ -# Version 2.2.0 dev +# Version 2.3.0 dev -This is the new cAudio 2.2.0 Dev . This release is mainly a bug fix release. +This is the development branch for cAudio 2.3.0 development. +If you need a stable version of cAudio please use the 2.2.0 tag. ## Change log - -* C# Bindings as well has tutorials and demo application -* CMake Build System -* Remove unneeded mutex/locks from dataFactory->CreateDataSource -* Replace include guards with #pragma once -* Bug fixes, -* cAudio Source are now cleared -* Updated cAudio.h documentation and created doxyfile for easy documentation generation -# Compiling +*Nothing yet ## Windows diff --git a/cAudio/include/cAudio.h b/cAudio/include/cAudio.h index c751cf4..cc7718d 100644 --- a/cAudio/include/cAudio.h +++ b/cAudio/include/cAudio.h @@ -52,7 +52,7 @@ * * \section intro Introduction * - * Welcome to the Main API Documentation for cAudio 2.2.0. cAudio is an advanced C++ wrapper around OpenAL, a professional and powerful + * Welcome to the Main API Documentation for cAudio 2.3.0. cAudio is an advanced C++ wrapper around OpenAL, a professional and powerful * audio library. Thus cAudio provides you with a number of classes to allow you to easily manipulate your audio world and * intergrate audio effects like reverberation, doppler, attenuation, ect. cAudio also has a plugin system, allowing developers to extend * the functionality of the library. Furthermore, cAudio is released under the zlib license, meaning it is free for you to use in your projects,