2017-09-13 16:59:33 +02:00
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[gd_scene load_steps=4 format=1]
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2017-08-30 01:53:01 +02:00
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2017-09-13 16:59:33 +02:00
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[ext_resource path="res://tank-round.gd" type="Script" id=1]
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[ext_resource path="res://tround.msh" type="Mesh" id=2]
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2017-08-30 01:53:01 +02:00
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[sub_resource type="CapsuleShape" id=1]
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2017-09-13 16:59:33 +02:00
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radius = 0.0575807
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height = 0.184025
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2017-08-30 01:53:01 +02:00
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[node name="RigidBody" type="RigidBody"]
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_import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
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input/ray_pickable = true
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input/capture_on_drag = false
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shape_count = 1
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shapes/0/shape = SubResource( 1 )
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shapes/0/transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
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shapes/0/trigger = false
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collision/layers = 1
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collision/mask = 1
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mode = 0
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mass = 1.0
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friction = 1.0
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bounce = 0.0
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gravity_scale = 1.0
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custom_integrator = false
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continuous_cd = false
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contacts_reported = 0
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contact_monitor = false
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sleeping = false
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can_sleep = true
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axis_lock = 0
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velocity/linear = Vector3( 0, 0, 0 )
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velocity/angular = Vector3( 0, 0, 0 )
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damp_override/linear = -1.0
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damp_override/angular = -1.0
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2017-09-13 16:59:33 +02:00
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script/script = ExtResource( 1 )
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2017-08-30 01:53:01 +02:00
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[node name="MeshInstance" type="MeshInstance" parent="."]
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_import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
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layers = 1
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geometry/visible = true
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geometry/material_override = null
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geometry/cast_shadow = 1
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geometry/receive_shadows = true
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geometry/range_begin = 0.0
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geometry/range_end = 0.0
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geometry/extra_cull_margin = 0.0
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geometry/billboard = false
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geometry/billboard_y = false
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geometry/depth_scale = false
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geometry/visible_in_all_rooms = false
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geometry/use_baked_light = false
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geometry/baked_light_tex_id = 0
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2017-09-13 16:59:33 +02:00
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mesh/mesh = ExtResource( 2 )
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2017-08-30 01:53:01 +02:00
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mesh/skeleton = NodePath("..")
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material/0 = null
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[node name="CollisionShape" type="CollisionShape" parent="."]
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_import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
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shape = SubResource( 1 )
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trigger = false
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_update_shape_index = 0
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