godot-tank-test/tank-round.tscn

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[gd_scene load_steps=3 format=1]
[ext_resource path="res://tround.msh" type="Mesh" id=1]
[sub_resource type="CapsuleShape" id=1]
radius = 0.0883809
height = 0.213535
[node name="RigidBody" type="RigidBody"]
_import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
input/ray_pickable = true
input/capture_on_drag = false
shape_count = 1
shapes/0/shape = SubResource( 1 )
shapes/0/transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
shapes/0/trigger = false
collision/layers = 1
collision/mask = 1
mode = 0
mass = 1.0
friction = 1.0
bounce = 0.0
gravity_scale = 1.0
custom_integrator = false
continuous_cd = false
contacts_reported = 0
contact_monitor = false
sleeping = false
can_sleep = true
axis_lock = 0
velocity/linear = Vector3( 0, 0, 0 )
velocity/angular = Vector3( 0, 0, 0 )
damp_override/linear = -1.0
damp_override/angular = -1.0
[node name="MeshInstance" type="MeshInstance" parent="."]
_import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
layers = 1
geometry/visible = true
geometry/material_override = null
geometry/cast_shadow = 1
geometry/receive_shadows = true
geometry/range_begin = 0.0
geometry/range_end = 0.0
geometry/extra_cull_margin = 0.0
geometry/billboard = false
geometry/billboard_y = false
geometry/depth_scale = false
geometry/visible_in_all_rooms = false
geometry/use_baked_light = false
geometry/baked_light_tex_id = 0
mesh/mesh = ExtResource( 1 )
mesh/skeleton = NodePath("..")
material/0 = null
[node name="CollisionShape" type="CollisionShape" parent="."]
_import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
shape = SubResource( 1 )
trigger = false
_update_shape_index = 0