[gd_scene load_steps=4 format=1] [ext_resource path="res://tank-round.gd" type="Script" id=1] [ext_resource path="res://tround.msh" type="Mesh" id=2] [sub_resource type="CapsuleShape" id=1] radius = 0.0575807 height = 0.184025 [node name="RigidBody" type="RigidBody"] _import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) input/ray_pickable = true input/capture_on_drag = false shape_count = 1 shapes/0/shape = SubResource( 1 ) shapes/0/transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) shapes/0/trigger = false collision/layers = 1 collision/mask = 1 mode = 0 mass = 1.0 friction = 1.0 bounce = 0.0 gravity_scale = 1.0 custom_integrator = false continuous_cd = false contacts_reported = 0 contact_monitor = false sleeping = false can_sleep = true axis_lock = 0 velocity/linear = Vector3( 0, 0, 0 ) velocity/angular = Vector3( 0, 0, 0 ) damp_override/linear = -1.0 damp_override/angular = -1.0 script/script = ExtResource( 1 ) [node name="MeshInstance" type="MeshInstance" parent="."] _import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) layers = 1 geometry/visible = true geometry/material_override = null geometry/cast_shadow = 1 geometry/receive_shadows = true geometry/range_begin = 0.0 geometry/range_end = 0.0 geometry/extra_cull_margin = 0.0 geometry/billboard = false geometry/billboard_y = false geometry/depth_scale = false geometry/visible_in_all_rooms = false geometry/use_baked_light = false geometry/baked_light_tex_id = 0 mesh/mesh = ExtResource( 2 ) mesh/skeleton = NodePath("..") material/0 = null [node name="CollisionShape" type="CollisionShape" parent="."] _import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) shape = SubResource( 1 ) trigger = false _update_shape_index = 0