godot-tank-test/map.tscn

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[gd_scene load_steps=6 format=3 uid="uid://q8f3450js3f"]
[ext_resource type="Texture2D" uid="uid://blcfqgxdt75uo" path="res://icon.png" id="1_gaudu"]
[ext_resource type="PackedScene" uid="uid://d4nj7piinyfug" path="res://assets/scenes/tank_scout.tscn" id="2_3ngjf"]
[sub_resource type="PlaneMesh" id="PlaneMesh_m3btj"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_thonk"]
albedo_texture = ExtResource("1_gaudu")
uv1_scale = Vector3(100, 100, 100)
[sub_resource type="ConvexPolygonShape3D" id="ConvexPolygonShape3D_e3glk"]
points = PackedVector3Array(-1, 0, -1, -1, 0, 1, 1, 0, -1, 1, 0, 1)
[node name="Node3D" type="Node3D"]
[node name="Sun" type="DirectionalLight3D" parent="."]
transform = Transform3D(-1, 0, -8.74228e-08, -5.82212e-08, 0.745976, 0.665973, 6.52153e-08, 0.665973, -0.745976, 0, 2.57678, 0)
light_color = Color(1, 0.388235, 1, 1)
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directional_shadow_max_distance = 200.0
[node name="TankScout" parent="." instance=ExtResource("2_3ngjf")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3.21612, 0)
[node name="StaticBody3D" type="StaticBody3D" parent="."]
[node name="MeshInstance3D" type="MeshInstance3D" parent="StaticBody3D"]
transform = Transform3D(1000, 0, 0, 0, 1000, 0, 0, 0, 1000, 0, 0, 0)
mesh = SubResource("PlaneMesh_m3btj")
surface_material_override/0 = SubResource("StandardMaterial3D_thonk")
[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"]
transform = Transform3D(1000, 0, 0, 0, 1000, 0, 0, 0, 1000, 0, 0, 0)
shape = SubResource("ConvexPolygonShape3D_e3glk")