[gd_scene load_steps=6 format=3 uid="uid://q8f3450js3f"] [ext_resource type="Texture2D" uid="uid://blcfqgxdt75uo" path="res://icon.png" id="1_gaudu"] [ext_resource type="PackedScene" uid="uid://d4nj7piinyfug" path="res://assets/scenes/tank_scout.tscn" id="2_3ngjf"] [sub_resource type="PlaneMesh" id="PlaneMesh_m3btj"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_thonk"] albedo_texture = ExtResource("1_gaudu") uv1_scale = Vector3(100, 100, 100) [sub_resource type="ConvexPolygonShape3D" id="ConvexPolygonShape3D_e3glk"] points = PackedVector3Array(-1, 0, -1, -1, 0, 1, 1, 0, -1, 1, 0, 1) [node name="Node3D" type="Node3D"] [node name="Sun" type="DirectionalLight3D" parent="."] transform = Transform3D(-1, 0, -8.74228e-08, -5.82212e-08, 0.745976, 0.665973, 6.52153e-08, 0.665973, -0.745976, 0, 2.57678, 0) light_color = Color(1, 0.388235, 1, 1) directional_shadow_max_distance = 200.0 [node name="TankScout" parent="." instance=ExtResource("2_3ngjf")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3.21612, 0) [node name="StaticBody3D" type="StaticBody3D" parent="."] [node name="MeshInstance3D" type="MeshInstance3D" parent="StaticBody3D"] transform = Transform3D(1000, 0, 0, 0, 1000, 0, 0, 0, 1000, 0, 0, 0) mesh = SubResource("PlaneMesh_m3btj") surface_material_override/0 = SubResource("StandardMaterial3D_thonk") [node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"] transform = Transform3D(1000, 0, 0, 0, 1000, 0, 0, 0, 1000, 0, 0, 0) shape = SubResource("ConvexPolygonShape3D_e3glk")