2017-02-14 00:54:19 +01:00
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[gd_scene load_steps=2 format=1]
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[ext_resource path="res://rock01.msh" type="Mesh" id=1]
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2024-07-23 00:25:52 +02:00
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[node name="MeshInstance3D" type="MeshInstance3D"]
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2017-02-14 00:54:19 +01:00
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2024-07-23 00:25:52 +02:00
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_import_transform = Transform3D( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
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transform/local = Transform3D( 0.986554, 0.163435, 0, -0.163435, 0.986554, 0, 0, 0, 1, 0, 0, 0 )
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2017-02-14 00:54:19 +01:00
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layers = 1
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geometry/visible = true
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geometry/material_override = null
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geometry/cast_shadow = 1
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geometry/receive_shadows = true
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geometry/range_begin = 0.0
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geometry/range_end = 0.0
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geometry/extra_cull_margin = 0.0
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geometry/billboard = false
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geometry/billboard_y = false
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geometry/depth_scale = false
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geometry/visible_in_all_rooms = false
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geometry/use_baked_light = false
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geometry/baked_light_tex_id = 0
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mesh/mesh = ExtResource( 1 )
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mesh/skeleton = NodePath("..")
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material/0 = null
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2024-07-23 00:25:52 +02:00
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[node name="OmniLight3D" type="OmniLight3D" parent="."]
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2017-02-14 00:54:19 +01:00
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2024-07-23 00:25:52 +02:00
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_import_transform = Transform3D( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
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transform/local = Transform3D( 1, 0, 0, 0, 1, 0, 0, 0, 1, -13.0938, 7.65127, 0 )
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2017-02-14 00:54:19 +01:00
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layers = 1
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params/enabled = true
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params/editor_only = false
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params/bake_mode = 0
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params/energy = 1.0
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colors/diffuse = Color( 1, 1, 1, 1 )
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colors/specular = Color( 1, 1, 1, 1 )
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shadow/shadow = false
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shadow/darkening = 0.0
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shadow/z_offset = 0.001
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shadow/z_slope_scale = 0.0
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shadow/esm_multiplier = 60.0
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shadow/blur_passes = 1.0
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projector = null
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operator = 0
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params/radius = 2.0
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params/attenuation = 1.0
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2024-07-23 00:25:52 +02:00
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[node name="Camera3D" type="Camera3D" parent="."]
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2017-02-14 00:54:19 +01:00
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2024-07-23 00:25:52 +02:00
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_import_transform = Transform3D( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
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transform/local = Transform3D( 0.11797, 0, -0.993017, 1.86265e-09, 1, 1.49012e-08, 0.993017, 0, 0.11797, -8.8291, 7.63259, 1.75589 )
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2017-02-14 00:54:19 +01:00
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projection = 0
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fov = 60.0
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near = 0.1
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far = 100.0
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keep_aspect = 1
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current = false
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visible_layers = 1048575
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environment = null
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h_offset = 0.0
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v_offset = 0.0
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