[gd_scene load_steps=2 format=1] [ext_resource path="res://rock01.msh" type="Mesh" id=1] [node name="MeshInstance" type="MeshInstance"] _import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) transform/local = Transform( 0.986554, 0.163435, 0, -0.163435, 0.986554, 0, 0, 0, 1, 0, 0, 0 ) layers = 1 geometry/visible = true geometry/material_override = null geometry/cast_shadow = 1 geometry/receive_shadows = true geometry/range_begin = 0.0 geometry/range_end = 0.0 geometry/extra_cull_margin = 0.0 geometry/billboard = false geometry/billboard_y = false geometry/depth_scale = false geometry/visible_in_all_rooms = false geometry/use_baked_light = false geometry/baked_light_tex_id = 0 mesh/mesh = ExtResource( 1 ) mesh/skeleton = NodePath("..") material/0 = null [node name="OmniLight" type="OmniLight" parent="."] _import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) transform/local = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -13.0938, 7.65127, 0 ) layers = 1 params/enabled = true params/editor_only = false params/bake_mode = 0 params/energy = 1.0 colors/diffuse = Color( 1, 1, 1, 1 ) colors/specular = Color( 1, 1, 1, 1 ) shadow/shadow = false shadow/darkening = 0.0 shadow/z_offset = 0.001 shadow/z_slope_scale = 0.0 shadow/esm_multiplier = 60.0 shadow/blur_passes = 1.0 projector = null operator = 0 params/radius = 2.0 params/attenuation = 1.0 [node name="Camera" type="Camera" parent="."] _import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) transform/local = Transform( 0.11797, 0, -0.993017, 1.86265e-09, 1, 1.49012e-08, 0.993017, 0, 0.11797, -8.8291, 7.63259, 1.75589 ) projection = 0 fov = 60.0 near = 0.1 far = 100.0 keep_aspect = 1 current = false visible_layers = 1048575 environment = null h_offset = 0.0 v_offset = 0.0