updated readme

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ottona 2022-08-12 08:57:30 +02:00
parent a00480f26e
commit 2626a16377
1 changed files with 1 additions and 1 deletions

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@ -18,7 +18,7 @@ Currently only *Linux* works, should have a Windows buildability *in a couple of
The game uses the CMake build system. Make sure you have GCC, Irrlicht and OpenAL available on your system. The game uses the CMake build system. Make sure you have GCC, Irrlicht and OpenAL available on your system.
1. Fetch the submodules. 1. Fetch the submodules.
1. Open `ext/cAudio/CMakeLists.txt` and head to line 29 and 30. Replace `${CMAKE_PROJECT_NAME}` by the word `cAudio`. 1. Very recent versions of CMake have issues with the dated config in *cAudio*. If it complains about *flasim* not being defined inside *cAudio* open `ext/cAudio/CMakeLists.txt` and head to line 29 and 30. Replace `${CMAKE_PROJECT_NAME}` by the word `cAudio`.
1. CMake & build *flasim* 1. CMake & build *flasim*