diff --git a/README.md b/README.md index 7ae00e1..13db96f 100644 --- a/README.md +++ b/README.md @@ -18,7 +18,7 @@ Currently only *Linux* works, should have a Windows buildability *in a couple of The game uses the CMake build system. Make sure you have GCC, Irrlicht and OpenAL available on your system. 1. Fetch the submodules. -1. Open `ext/cAudio/CMakeLists.txt` and head to line 29 and 30. Replace `${CMAKE_PROJECT_NAME}` by the word `cAudio`. +1. Very recent versions of CMake have issues with the dated config in *cAudio*. If it complains about *flasim* not being defined inside *cAudio* open `ext/cAudio/CMakeLists.txt` and head to line 29 and 30. Replace `${CMAKE_PROJECT_NAME}` by the word `cAudio`. 1. CMake & build *flasim*