updated readme
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@ -18,7 +18,7 @@ Currently only *Linux* works, should have a Windows buildability *in a couple of
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The game uses the CMake build system. Make sure you have GCC, Irrlicht and OpenAL available on your system.
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1. Fetch the submodules.
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1. Open `ext/cAudio/CMakeLists.txt` and head to line 29 and 30. Replace `${CMAKE_PROJECT_NAME}` by the word `cAudio`.
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1. Very recent versions of CMake have issues with the dated config in *cAudio*. If it complains about *flasim* not being defined inside *cAudio* open `ext/cAudio/CMakeLists.txt` and head to line 29 and 30. Replace `${CMAKE_PROJECT_NAME}` by the word `cAudio`.
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1. CMake & build *flasim*
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