caudio/Examples/Tutorial1_2DSound
Joshua Jones 4c76942a7f Changed IAudioManager to no longer use std::strings in the main interface. It now uses const char* strings. The reason this change was made was to make porting to other languages, or even use with other string libraries easier. std::string is no longer required to interface with the library.
Added a convenience function (move()) to the cAudio source, making it easier to move a source and do velocity for doppler effects with a single call.
Internally, audio sources are now stored in an std::vector for better performance.  This change also makes it so that it is no longer required for the user to name a source.  The user can pass NULL to name to avoid naming it.
Some documentation fixes.
Added a stress test app, allowing users and developers test how well cAudio performs under pressure.
2009-12-01 01:41:15 +00:00
..
Tutorial1_2DSound.cbp 2009-06-21 03:24:30 +00:00
Tutorial1_2DSound.vcproj Moved sample sounds to a media folder and removed the copy of bling.ogg from bin 2009-11-20 03:39:56 +00:00
main.cpp Changed IAudioManager to no longer use std::strings in the main interface. It now uses const char* strings. The reason this change was made was to make porting to other languages, or even use with other string libraries easier. std::string is no longer required to interface with the library. 2009-12-01 01:41:15 +00:00