a fine c++ openal wrapper, forked from the inactive https://github.com/r4stl1n/cAudio
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Joshua Jones 4c76942a7f Changed IAudioManager to no longer use std::strings in the main interface. It now uses const char* strings. The reason this change was made was to make porting to other languages, or even use with other string libraries easier. std::string is no longer required to interface with the library.
Added a convenience function (move()) to the cAudio source, making it easier to move a source and do velocity for doppler effects with a single call.
Internally, audio sources are now stored in an std::vector for better performance.  This change also makes it so that it is no longer required for the user to name a source.  The user can pass NULL to name to avoid naming it.
Some documentation fixes.
Added a stress test app, allowing users and developers test how well cAudio performs under pressure.
2009-12-01 01:41:15 +00:00
Examples Changed IAudioManager to no longer use std::strings in the main interface. It now uses const char* strings. The reason this change was made was to make porting to other languages, or even use with other string libraries easier. std::string is no longer required to interface with the library. 2009-12-01 01:41:15 +00:00
Headers Changed IAudioManager to no longer use std::strings in the main interface. It now uses const char* strings. The reason this change was made was to make porting to other languages, or even use with other string libraries easier. std::string is no longer required to interface with the library. 2009-12-01 01:41:15 +00:00
Source Changed IAudioManager to no longer use std::strings in the main interface. It now uses const char* strings. The reason this change was made was to make porting to other languages, or even use with other string libraries easier. std::string is no longer required to interface with the library. 2009-12-01 01:41:15 +00:00
dependencies Got rid of the alut dependence and also corrected both visual studio and codeblocks project to realize change. 2009-08-26 23:46:18 +00:00
include Changed IAudioManager to no longer use std::strings in the main interface. It now uses const char* strings. The reason this change was made was to make porting to other languages, or even use with other string libraries easier. std::string is no longer required to interface with the library. 2009-12-01 01:41:15 +00:00
media Moved sample sounds to a media folder and removed the copy of bling.ogg from bin 2009-11-20 03:39:56 +00:00
tests/Stress_Test Changed IAudioManager to no longer use std::strings in the main interface. It now uses const char* strings. The reason this change was made was to make porting to other languages, or even use with other string libraries easier. std::string is no longer required to interface with the library. 2009-12-01 01:41:15 +00:00
License.txt Spelling fix to the License 2009-08-29 20:52:58 +00:00
ReadMe.txt 2009-06-21 03:24:30 +00:00
cAudio.cbp Got rid of the alut dependence and also corrected both visual studio and codeblocks project to realize change. 2009-08-26 23:46:18 +00:00
cAudio.layout Fixed problem with the msvc project not outputting a .lib file. 2009-08-08 05:51:32 +00:00
cAudio.sln Changed IAudioManager to no longer use std::strings in the main interface. It now uses const char* strings. The reason this change was made was to make porting to other languages, or even use with other string libraries easier. std::string is no longer required to interface with the library. 2009-12-01 01:41:15 +00:00
cAudio.vcproj Moved sample sounds to a media folder and removed the copy of bling.ogg from bin 2009-11-20 03:39:56 +00:00

ReadMe.txt

This is the new cAudio 1.7.1 Source Release. This is a bug fix release for cAudio also better packaged..

New:  
	Examples Directory:
		Tutorial1:2dSound 	 - Shows how to play a basic 2dSound
		Tutorial2:3dSound 	 - Shows how to play a basic 3dSound
		Tutorial3:MemoryPlayback - Shows how to playback Audio from memory useful for virtual file system.

Bug fix:
	You no longer have to create a new object each time you want to play a audio file.

Source:
	Cleaned up the source code and fixed the commenting format


To compile:

	Windows: Open up the cAudio codeblocks project and build with your perfered compiler

	Linux/Unix: Cd to the Source directory and run make.

	Mac: Good luck..... Belive running make would work not sure though.

To compile examples:

	Windows: Open up codeblocks projects in the Examples directory select perfered compiler.
	
	Linux/Unix: Cd to the Examples directory and run ./buildAll.sh

	Mac: Good luck..... Belive runing ./buildAll.sh would work
	
	Compiled examples will be in bin/gcc bin/visual bin/linux depending