30e5b4a99e
Added conversion functions from our audio format enum to OpenAL's in preparation for supporting more formats. Reorganized cAudio defines, made it easier to access some compile time parameters. Fixed a bug where a source could not be played again after it reached the end of its audio stream. Added better checking for sources. IsValid() should provide a more useful indication of whether a source is usable. Added error checking and logging to cAudioCapture. Prevented initializing of cAudioManager until shutdown() has been called. Added a tutorial for Audio Effects. Added a footsteps sound for showing off Audio Effects. Moved the default compile location for the main library to lib/. The msvc project will copy the cAudio.dll to bin/win32-visual/ |
||
---|---|---|
.. | ||
cAudio.h | ||
cAudioCapture.h | ||
cAudioEffects.h | ||
cAudioManager.h | ||
cConsoleLogReceiver.h | ||
cEffect.h | ||
cEFXFunctions.h | ||
cFileSource.h | ||
cFilter.h | ||
cListener.h | ||
cLogger.h | ||
cMemorySource.h | ||
cMutex.h | ||
cOggAudioDecoderFactory.h | ||
cOggDecoder.h | ||
cRawAudioDecoderFactory.h | ||
cRawDecoder.h | ||
cThread.h | ||
cUtils.h | ||
cWavAudioDecoderFactory.h | ||
cWavDecoder.h |