30e5b4a99e
Added conversion functions from our audio format enum to OpenAL's in preparation for supporting more formats. Reorganized cAudio defines, made it easier to access some compile time parameters. Fixed a bug where a source could not be played again after it reached the end of its audio stream. Added better checking for sources. IsValid() should provide a more useful indication of whether a source is usable. Added error checking and logging to cAudioCapture. Prevented initializing of cAudioManager until shutdown() has been called. Added a tutorial for Audio Effects. Added a footsteps sound for showing off Audio Effects. Moved the default compile location for the main library to lib/. The msvc project will copy the cAudio.dll to bin/win32-visual/
64 lines
2.3 KiB
C++
64 lines
2.3 KiB
C++
#ifndef CLISTENER_H_INCLUDED
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#define CLISTENER_H_INCLUDED
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#include "../include/IListener.h"
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#include "../Headers/cMutex.h"
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namespace cAudio
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{
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class cListener : public IListener
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{
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public:
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cListener() : Direction(cVector3(0.f, 0.f, -1.f)),
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UpVector(cVector3(0.f, 1.f, 0.f)),
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MasterGain(1.f) {}
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virtual ~cListener() {}
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//!Sets the position of the listener
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//!Note that this will automatically set velocity to 0
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//!Use move() if you'd like to have cAudio automatically handle velocity for you
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//!or remember to set it yourself after setPosition
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virtual void setPosition(const cVector3 pos);
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//!Sets the direction the listener is facing
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virtual void setDirection(const cVector3 dir);
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//!Sets the up vector to use for the listener
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virtual void setUpVector(const cVector3 up);
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//!Sets the current velocity of the listener for doppler effects
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virtual void setVelocity(const cVector3 vel);
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//!Sets the global volume modifier (will effect all sources)
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virtual void setMasterVolume(const float volume);
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//!Convenience function to automatically set the velocity for you on a move
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//!Velocity will be set to new position - last position
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virtual void move(const cVector3 pos);
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//!Returns the current position of the listener
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virtual cVector3 getPosition(void) const { return Position; }
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//!Returns the current direction of the listener
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virtual cVector3 getDirection(void) const { return Direction; }
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//!Returns the current up vector of the listener
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virtual cVector3 getUpVector(void) const { return UpVector; }
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//!Returns the current velocity of the listener
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virtual cVector3 getVelocity(void) const { return Velocity; }
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//!Returns the global volume modifier for all sources
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virtual float getMasterVolume(void) const { return MasterGain; }
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#ifdef CAUDIO_EFX_ENABLED
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//!Sets the meters per user world unit for use with sound effects
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virtual void setMetersPerUnit(const float& meters);
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//!Returns the meters per user world unit for use with sound effects
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virtual float getMetersPerUnit(void) const;
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#endif
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protected:
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cAudioMutex Mutex;
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cVector3 Position;
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cVector3 Direction;
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cVector3 UpVector;
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cVector3 Velocity;
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float MasterGain;
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private:
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};
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}
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#endif //! CLISTENER_H_INCLUDED
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