caudio/include/IAudioDecoder.h

40 lines
1.0 KiB
C++

#ifndef IAUDIODECODER_H
#define IAUDIODECODER_H
#include "IDataSource.h"
#include "eAudioFormats.h"
namespace cAudio
{
class IAudioDecoder
{
public:
IAudioDecoder(IDataSource* stream) : Stream(stream) {}
virtual ~IAudioDecoder() { delete Stream; }
//!Returns the format of the audio data
virtual AudioFormats getFormat() = 0;
//!Returns the frequency of the audio data
virtual int getFrequency() = 0;
//!Returns whether seeking is supported
virtual bool isSeekingSupported() = 0;
//!Reads a section of data out of the audio stream
virtual int readAudioData(void* output, int amount) = 0;
//!Sets the position to read data out of
virtual bool setPosition(int position, bool relative) = 0;
//!If seeking is supported, will seek the stream to seconds
virtual bool seek(float seconds, bool relative) = 0;
protected:
IDataSource* Stream;
};
};
#endif //! IAUDIODECODER_H