a fine c++ openal wrapper, forked from the inactive https://github.com/r4stl1n/cAudio
![]() Added a raw audio decoder, allowing raw audio to be played if the format and frequency is known. Will also load from .raw files on disk, but will assume the format is 16 bit mono and the frequency is 22050 hz Added a tutorial to show how recording and playback can be done. Added the ability for the user to unregister audio codecs that they will not be using. Also added methods to test for the existance of a decoder and get the decoder factory back. Moved cVector3.h to include instead of Headers to make using it in user projects easier (one less include path) Moved the audio format enum to its own header file. Small fix in the wav decoder to prevent the file header from being played as audio data. |
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Examples | ||
Headers | ||
Source | ||
bin | ||
dependencies | ||
include | ||
License.txt | ||
ReadMe.txt | ||
cAudio.cbp | ||
cAudio.layout | ||
cAudio.sln | ||
cAudio.vcproj |
ReadMe.txt
This is the new cAudio 1.7.1 Source Release. This is a bug fix release for cAudio also better packaged.. New: Examples Directory: Tutorial1:2dSound - Shows how to play a basic 2dSound Tutorial2:3dSound - Shows how to play a basic 3dSound Tutorial3:MemoryPlayback - Shows how to playback Audio from memory useful for virtual file system. Bug fix: You no longer have to create a new object each time you want to play a audio file. Source: Cleaned up the source code and fixed the commenting format To compile: Windows: Open up the cAudio codeblocks project and build with your perfered compiler Linux/Unix: Cd to the Source directory and run make. Mac: Good luck..... Belive running make would work not sure though. To compile examples: Windows: Open up codeblocks projects in the Examples directory select perfered compiler. Linux/Unix: Cd to the Examples directory and run ./buildAll.sh Mac: Good luck..... Belive runing ./buildAll.sh would work Compiled examples will be in bin/gcc bin/visual bin/linux depending