#ifndef IAUDIODECODER_H #define IAUDIODECODER_H #include "IDataSource.h" #include "eAudioFormats.h" namespace cAudio { class IAudioDecoder { public: IAudioDecoder(IDataSource* stream) : Stream(stream) {} virtual ~IAudioDecoder() { delete Stream; } //!Returns the format of the audio data virtual AudioFormats getFormat() = 0; //!Returns the frequency of the audio data virtual int getFrequency() = 0; //!Returns whether seeking is supported virtual bool isSeekingSupported() = 0; //!Reads a section of data out of the audio stream virtual int readAudioData(void* output, int amount) = 0; //!Sets the position to read data out of virtual bool setPosition(int position, bool relative) = 0; //!If seeking is supported, will seek the stream to seconds virtual bool seek(float seconds, bool relative) = 0; protected: IDataSource* Stream; }; }; #endif //! IAUDIODECODER_H