Commit Graph

22 Commits

Author SHA1 Message Date
Raynaldo Rivera b118bdc7ac Fixed the visual studio files to use the _d suffix 2010-02-16 03:00:21 +00:00
Raynaldo Rivera 0c0a8d12ac Added the file log receiver and also added the dumpMessages() function to the ILogger class. 2010-02-14 17:08:16 +00:00
Joshua Jones b096f1536b Rework of plugin system. Now works better with static linking. Plugin makers are now expected to pass back a fully implemented version of IAudioPlugin for cAudio to use. Create your plugin class with new, cAudio will call drop() on it on unload of your dll.
The MP3Decoder plugin has been updated for the above changes.
Removed the shim that used to exist between dll plugins and the manager.
2010-02-14 05:34:57 +00:00
Joshua Jones 3f06749573 Minor API changes to the manager, release is now releaseAllSources, createFromFile is now create.
Added the ability for the user to provide a DataSourceFactory, which cAudio will use to get audio data.  This interface can be overridden to provide cAudio the ability to read from zip archives, TCP streams, potentially any location.  DataSourceFactories can also be prioritized.
Made the existing FileSource a factory and registered it by default with the manager.  If the user wishes to prevent cAudio from reading from disk, unRegister the "FileSystem" data source.
Made tutorials conform with the changes to the API.
2010-02-13 05:48:19 +00:00
Raynaldo Rivera 08800c5bad Added the event system 2010-02-13 04:47:59 +00:00
Raynaldo Rivera b317412796 changed the IAudio objects and cAudio objects to IAudioSource and cAudioSource 2010-02-10 21:57:09 +00:00
Joshua Jones 3043f5d4d5 Added plugin manager and plugin system to cAudio.
Started work on an mp3 decoder plugin.
Conflict fixes to earlier commit.
2010-02-09 05:58:27 +00:00
Raynaldo Rivera c261339e57 2010-02-09 05:33:32 +00:00
Raynaldo Rivera 1e914b9796 2010-02-09 04:18:39 +00:00
Joshua Jones 30e5b4a99e Added support for all OpenAL Audio Effects. Access can be gotten through the main audio manager using the AudioEffects interface. IEffect provides access to effect parameters and allows for binding to cAudio sources. IFilter provides access to filters that can be attached to sources and effects.
Added conversion functions from our audio format enum to OpenAL's in preparation for supporting more formats.
Reorganized cAudio defines, made it easier to access some compile time parameters.
Fixed a bug where a source could not be played again after it reached the end of its audio stream.
Added better checking for sources.  IsValid() should provide a more useful indication of whether a source is usable.
Added error checking and logging to cAudioCapture.
Prevented initializing of cAudioManager until shutdown() has been called.
Added a tutorial for Audio Effects.
Added a footsteps sound for showing off Audio Effects.
Moved the default compile location for the main library to lib/.  The msvc project will copy the cAudio.dll to bin/win32-visual/
2010-01-11 00:39:08 +00:00
Joshua Jones 2132eea8bf Added a small spreadsheet with performance information
Changed the 3d tutorial to use the move convenience function in order to have proper doppler effects.
Added relative seek ability to cAudio source.
Updated decoders to have a flag if the data they are working with is valid for their decoder (isValid).
Added reference counting to IAudio, IAudioDecoder, and IDataSource
Added better error checking in cAudio sources and they will do a better job of detecting if they are invalid.
Fixed the spelling on cWavAudioDecoderFactory.h
Ogg decoder support for the isValid check.
Time seek ability added to cRawDecoder
Rewrote cWavDecoder.  It will now read slightly malformed wav files (and conforms to the wav spec), no longer has a bug where 8 bit mono audio samples will play twice as fast as 16 bit mono samples, proper bounds checking to make sure only the audio data is sent to the audio source, and time seeking abilities.  The decoder does not support channels over 2, compressed wavs, wavs with more than 1 data or fmt block, or any other blocks that may be present in a wav file.  All unsupported blocks will be ignored.
2009-12-07 22:25:08 +00:00
Joshua Jones 6b3e9c5a9d Moved sample sounds to a media folder and removed the copy of bling.ogg from bin
Updated logger to allow a user to create callbacks to receive log messages
Logger also gives more information, time the message was sent, the source, the importance, and the message itself.
User can now query playback devices and specify the device for the audio manager to use.  The audio manager is no longer a singleton, although creating multiple managers is not advised.
Clean up and optimization of manager initialization code.
IAudioCapture can now be told which device to capture audio from.  The user can also create multiple IAudioCaptures to capture audio from multiple sources at the same time.
Added additional error checking.
A seperate thread is used to capture audio now.
Defines added to allow a user to remove support for default codecs.
2009-11-20 03:39:56 +00:00
Raynaldo Rivera 973bd33e5a Added basic logger logged cAudioManager.cpp 2009-09-12 05:59:28 +00:00
Joshua Jones 71e1e640b3 Made fixes to the release build of the library and examples to put files in the right places, remove debug information, and do full optimization. 2009-08-29 21:19:51 +00:00
Joshua Jones 75ece68dcf Added cross-platform Mutex and Thread classes.
Made cAudio, cAudioCapture, cAudioManager and other classes thread safe.
Made cAudioManager use a seperate update thread by default.
Added cAudioSleep, a cross-platform sleep() function
Moved global defines to cAudioDefines
Added defines to disable thread safety or the internal update thread if the user wishes it
Updated tutorials to reflect the changes made
2009-08-29 11:24:31 +00:00
Raynaldo Rivera c00f6bfc6e Got rid of the alut dependence and also corrected both visual studio and codeblocks project to realize change. 2009-08-26 23:46:18 +00:00
Raynaldo Rivera f9370efcd9 Fixed project file to output to bin/win32-visual 2009-08-26 02:36:33 +00:00
Raynaldo Rivera 148e6af912 Broken interfaces 2009-08-26 01:16:40 +00:00
Raynaldo Rivera 1d677cbce1 Added correct file endings and renamed cwav to cWav and eAudio to EAudio 2009-08-25 23:56:35 +00:00
Joshua Jones 0c3df1d430 Added audio capture capabilities. The user can now get an interface for audio capture from cAudioManager and record audio from the default recording device.
Added a raw audio decoder, allowing raw audio to be played if the format and frequency is known.  Will also load from .raw files on disk, but will assume the format is 16 bit mono and the frequency is 22050 hz
Added a tutorial to show how recording and playback can be done.
Added the ability for the user to unregister audio codecs that they will not be using.  Also added methods to test for the existance of a decoder and get the decoder factory back.
Moved cVector3.h to include instead of Headers to make using it in user projects easier (one less include path)
Moved the audio format enum to its own header file.
Small fix in the wav decoder to prevent the file header from being played as audio data.
2009-08-11 17:57:20 +00:00
Joshua Jones 28a22c7f73 Fixed problem with the msvc project not outputting a .lib file.
Updated tutorials to fix minor bugs and pathing issues.  Also fixed crash bug on failure to create the audio object.
Added msvc projects for all tutorials.
Updated the listener class to be self contained and only handle stuff related to the OpenAL listener.  It does NOT init OpenAL anymore, that has been moved to cAudioManager.
Extended the listener class to support all settings that native OpenAL supports.
Cleaned up cFileSource and fixed a crash bug on NULL file handle
Fixed returning bad audio buffer chunk sizes from the cOggDecoder on errors in the ogg stream
Seeking can now be down in fractions of a second now, changed the seconds field from int to float
Fixed various odd formatting.
Fixed potential crash bug in cMemorySource if memory could not be allocated.
cMemorySource will no longer clear the buffer you give to it before filling it with data.  This prevents an overwrite from happening in case of error but the user should provide a zeroed buffer to cMemorySource anyway for safety.
Relative seeking is now supported by cOggDecoder.
2009-08-08 05:51:32 +00:00
Raynaldo Rivera ea195bce4d Add visual studio project files 2009-06-21 17:21:38 +00:00