Add visual studio project files

This commit is contained in:
Raynaldo Rivera 2009-06-21 17:21:38 +00:00
parent 65db7abebe
commit ea195bce4d
5 changed files with 335 additions and 23 deletions

View File

@ -14,7 +14,7 @@ namespace cAudio
{
public:
//! play with defualts / the last set values
void play();
bool play();
//!plays the audio file 2d no distance.
void play2d(bool loop = false);
//!plays the audio file and sets it to 3d

View File

@ -254,10 +254,10 @@ namespace cAudio
}
//!Used to play the audio source
void cAudio::play()
bool cAudio::play()
{
playaudio = true;
if (!this->isPaused())
if (!this->paused())
{
int queueSize = 0;

20
cAudio.sln Normal file
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@ -0,0 +1,20 @@

Microsoft Visual Studio Solution File, Format Version 10.00
# Visual C++ Express 2008
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cAudio", "cAudio.vcproj", "{ACD6C202-85D4-44F5-83BF-6577A074F655}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{ACD6C202-85D4-44F5-83BF-6577A074F655}.Debug|Win32.ActiveCfg = Debug|Win32
{ACD6C202-85D4-44F5-83BF-6577A074F655}.Debug|Win32.Build.0 = Debug|Win32
{ACD6C202-85D4-44F5-83BF-6577A074F655}.Release|Win32.ActiveCfg = Release|Win32
{ACD6C202-85D4-44F5-83BF-6577A074F655}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

292
cAudio.vcproj Normal file
View File

@ -0,0 +1,292 @@
<?xml version="1.0" encoding="UTF-8"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="cAudio"
ProjectGUID="{ACD6C202-85D4-44F5-83BF-6577A074F655}"
Keyword="Win32Proj"
TargetFrameworkVersion="0"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Debug"
IntermediateDirectory="Debug"
ConfigurationType="2"
UseOfMFC="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=".\dependencies\Headers;.\dependencies\Headers\alut;.\dependencies\Headers\al"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;CAUDIO_EXPORTS;"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="OpenAL32.lib alut.lib ogg_static.lib vorbis_static.lib vorbisenc_static.lib vorbisfile_static.lib"
LinkIncremental="2"
AdditionalLibraryDirectories=".\dependencies\Libs\windows"
GenerateDebugInformation="true"
SubSystem="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Release"
IntermediateDirectory="Release"
ConfigurationType="2"
UseOfMFC="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=".\dependencies\Headers;.\dependencies\Headers\alut;.\dependencies\Headers\al"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;CAUDIO_EXPORTS;"
RuntimeLibrary="2"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="OpenAL32.lib alut.lib ogg_static.lib vorbis_static.lib vorbisenc_static.lib vorbisfile_static.lib"
LinkIncremental="2"
AdditionalLibraryDirectories=".\dependencies\Libs\windows"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
>
<File
RelativePath=".\Headers\cAudio.h"
>
</File>
<File
RelativePath=".\Headers\cAudioManager.h"
>
</File>
<File
RelativePath=".\Headers\cFileSource.h"
>
</File>
<File
RelativePath=".\Headers\cListener.h"
>
</File>
<File
RelativePath=".\Headers\cMemorySource.h"
>
</File>
<File
RelativePath=".\Headers\cOggAudioDecoderFactory.h"
>
</File>
<File
RelativePath=".\Headers\cOggDecoder.h"
>
</File>
<File
RelativePath=".\Headers\cUtils.h"
>
</File>
<File
RelativePath=".\Headers\cWavAudioDecoderFacotry.h"
>
</File>
<File
RelativePath=".\Headers\cWavDecoder.h"
>
</File>
<File
RelativePath=".\include\IAudio.h"
>
</File>
<File
RelativePath=".\include\IAudioDecoder.h"
>
</File>
<File
RelativePath=".\include\IAudioDecoderFactory.h"
>
</File>
<File
RelativePath=".\include\IAudioManager.h"
>
</File>
<File
RelativePath=".\include\IDataSource.h"
>
</File>
<File
RelativePath=".\include\IListener.h"
>
</File>
</Filter>
<Filter
Name="Resource Files"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx"
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
>
</Filter>
<Filter
Name="Source Files"
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File
RelativePath=".\Source\cAudio.cpp"
>
</File>
<File
RelativePath=".\Source\cAudioManager.cpp"
>
</File>
<File
RelativePath=".\Source\cFileSource.cpp"
>
</File>
<File
RelativePath=".\Source\cListener.cpp"
>
</File>
<File
RelativePath=".\Source\cMemorySource.cpp"
>
</File>
<File
RelativePath=".\Source\cOggAudioDecoderFactory.cpp"
>
</File>
<File
RelativePath=".\Source\cOggDecoder.cpp"
>
</File>
<File
RelativePath=".\Source\cWavAudioDecoderFactory.cpp"
>
</File>
<File
RelativePath=".\Source\cwavdecoder.cpp"
>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@ -11,45 +11,45 @@ namespace cAudio
IAudio() {}
virtual ~IAudio() {}
//! play with defualts / the last set values
virtual void play() = 0;
virtual bool play() = 0;
//!plays the audio file 2d no distance.
virtual void play2d(bool loop = false) = 0;
virtual void play2d(bool loop = false) = 0;
//!plays the audio file and sets it to 3d
virtual void play3d(bool loop = false, float x = 0.0, float y = 0.0, float z = 0.0, float soundstr = 1.0) = 0;
//!allows us to set the position or reset the position
virtual void setPosition(float posx,float posy,float posz) = 0;
//!allows us to set the position or reset the position
virtual void setPosition(float posx,float posy,float posz) = 0;
//!allows you to set the audio objects velocity
virtual void setVelocity(float velx,float vely,float velz) = 0;
virtual void setVelocity(float velx,float vely,float velz) = 0;
//!allows us to set the direction the audio should play in / move
virtual void setDirection(float dirx,float diry,float dirz) = 0;
virtual void setDirection(float dirx,float diry,float dirz) = 0;
//! Sets the audios pitch level
virtual void setPitch(float pitch) = 0;
virtual void setPitch(float pitch) = 0;
//!allows us to set and reset the sound strength
virtual void setStrength(float soundstrength) = 0;
virtual void setStrength(float soundstrength) = 0;
//! Set the volume
virtual void setVolume(float volume) = 0;
virtual void setVolume(float volume) = 0;
//!Set the doppler strength
virtual void setDopplerStrength(float doop) = 0;
virtual void setDopplerStrength(float doop) = 0;
//!Set the doppler velocity
virtual void setDopplerVelocity(float doopx,float doopy,float doopz) = 0;
//!Seek through the audio stream
virtual void setDopplerVelocity(float doopx,float doopy,float doopz) = 0;
//!Seek through the audio stream
virtual void seek(float secs) = 0;
//!release the file handle
virtual void release() = 0;
virtual void release() = 0;
//!pauses the audio file
virtual void pause() = 0;
virtual void pause() = 0;
//!controls altering of the looping to make it loop or not to.
virtual void loop(bool loop) = 0;
//!stops the audio file from playing
//!stops the audio file from playing
virtual void stop() = 0;
//!play file
virtual bool playback() = 0;
virtual bool playback() = 0;
//!check if source is playing
virtual bool playing() = 0;
virtual bool playing() = 0;
//!update the stream
virtual bool update() = 0;
virtual bool update() = 0;
//!checks to make sure everything is ready to go
virtual bool isvalid() = 0;
protected: