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README.md |
README.md
flasim
FlaSim is a mini game I did as a birthday party gag. It lets you manually control an anti-aircraft cannon with your joystick. Five jets are then randomly spawned (one after the other) as targets to be engaged by the player. There is a blog post about the implementation aspects of the game.
Controls
You'll need a joystick to play the game. The game starts out with no enemies so you can get used to steering the cannons. Joystick button 1 fires, button 2 reloads the guns (15 seconds penalty). Pressing F9 activates the game mode which spawns a plane every 45 secs (so scan your horizon!), F10 quits game mode (same as when 'aircraft remain' is zero), F12 quits the game. Successfully engaging a plane rewards you with 1000 points plus bonus for the distance (the further out the more points). Relevant info is shown in the top-left corner.
About the game
The game uses the irrlicht graphics engine for the eye and cAudio for the ear. It's quite of simple complexity and might hence serve as a good example for someone learning about game and/or graphics programming. About the visual content shown in the game: I did some parts myself (cannon model, crosshairs, terrain), all other stuff is from free content websites.
Building flasim
Currently only Linux works, should have a Windows buildability in a couple of days (yea, sure). The game uses the CMake build system. Make sure you have GCC, Irrlicht and OpenAL available on your system.
- Fetch the submodules.
- Very recent versions of CMake have issues with the dated config in cAudio. If it complains about flasim not being defined inside cAudio open
ext/cAudio/CMakeLists.txt
and head to line 29 and 30. Replace${CMAKE_PROJECT_NAME}
by the wordcAudio
. - CMake & build flasim
Questions? Reach me at otto@socialnerds.org