22 lines
1.5 KiB
Markdown
22 lines
1.5 KiB
Markdown
# flasim
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FlaSim is a mini game I did as a birthday party gag. It lets you manually control an anti-aircraft cannon with your joystick. Five jets are then randomly spawned (one after the other) as targets to be engaged by the player.
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## Controls
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You'll need a joystick to play the game. The game starts out with no enemies so you can get used to steering the cannons. Joystick button 1 fires, button 2 reloads the guns (15 seconds penalty). Pressing F9 activates the game mode which spawns a plane every 45 secs (so scan your horizon!), F10 quits game mode (same as when 'aircraft remain' is zero), F12 quits the game.
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Successfully engaging a plane rewards you with 1000 points plus bonus for the distance (the further out the more points). Relevant info is shown in the top-left corner.
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## About the game
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The game uses the irrlicht graphics engine for the eye and cAudio for the ear. It's quite of simple complexity and might hence serve as a good example for someone learning about game and/or graphics programming.
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About the visual content shown in the game: I did some parts myself (cannon model, crosshairs, terrain), all other stuff is from free content websites.
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## Building flasim
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Currently only Linux works, should have a windows buildability in a couple of days.
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The game is written in QtCreator and hence uses the qmake build system. You should have gcc, qmake, irrlicht and cAudio installed and handy.
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cd to the 'prj' folder and run qmake to get a Makefile out of flasim.pro. Build the game using 'make'. Done.
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Questions? Reach me at otto@socialnerds.org
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