flasim/README.md

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2018-11-05 13:00:19 +01:00
# flasim
FlaSim is a mini game I did as a birthday party gag. It lets you manually control an anti-aircraft cannon with your joystick. Five jets are then randomly spawned (one after the other) as targets to be engaged by the player. There is a [blog post](https://polylux.eu/blog/4/) about the implementation aspects of the game.
## Controls
You'll need a joystick to play the game. The game starts out with no enemies so you can get used to steering the cannons. Joystick button 1 fires, button 2 reloads the guns (15 seconds penalty). Pressing F9 activates the game mode which spawns a plane every 45 secs (so scan your horizon!), F10 quits game mode (same as when 'aircraft remain' is zero), F12 quits the game.
Successfully engaging a plane rewards you with 1000 points plus bonus for the distance (the further out the more points). Relevant info is shown in the top-left corner.
## About the game
The game uses the irrlicht graphics engine for the eye and cAudio for the ear. It's quite of simple complexity and might hence serve as a good example for someone learning about game and/or graphics programming.
About the visual content shown in the game: I did some parts myself (cannon model, crosshairs, terrain), all other stuff is from free content websites.
## Building flasim
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Currently only *Linux* works, should have a Windows buildability *in a couple of days* (yea, sure).
The game uses the CMake build system. Make sure you have GCC, Irrlicht and OpenAL available on your system.
1. Fetch the submodules.
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1. Very recent versions of CMake have issues with the dated config in *cAudio*. If it complains about *flasim* not being defined inside *cAudio* open `ext/cAudio/CMakeLists.txt` and head to line 29 and 30. Replace `${CMAKE_PROJECT_NAME}` by the word `cAudio`.
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1. CMake & build *flasim*
Questions? Reach me at otto@socialnerds.org