caudio/include/IDataSource.h

36 lines
950 B
C++

// Copyright (c) 2008-2010 Raynaldo (Wildicv) Rivera, Joshua (Dark_Kilauea) Jones
// This file is part of the "cAudio Engine"
// For conditions of distribution and use, see copyright notice in cAudio.h
#ifndef IDATASOURCE_H
#define IDATASOURCE_H
#include "IRefCounted.h"
namespace cAudio
{
class IDataSource : public IRefCounted
{
public:
IDataSource() { }
virtual ~IDataSource() { }
//!Returns whether the source is valid (in case of an error, like the file couldn't be found)
virtual bool isValid() = 0;
//!Get the current location in the data stream
virtual int getCurrentPos() = 0;
//!Get the total size of the data stream
virtual int getSize() = 0;
//!Read out a section of the data stream
virtual int read(void* output, int size) = 0;
//!Seek to a position in the data stream
virtual bool seek(int amount, bool relative) = 0;
};
};
#endif //! IDATASOURCE_H