caudio/include/IDataSource.h

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// Copyright (c) 2008-2010 Raynaldo (Wildicv) Rivera, Joshua (Dark_Kilauea) Jones
// This file is part of the "cAudio Engine"
// For conditions of distribution and use, see copyright notice in cAudio.h
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#ifndef IDATASOURCE_H
#define IDATASOURCE_H
#include "IRefCounted.h"
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namespace cAudio
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{
class IDataSource : public IRefCounted
{
public:
IDataSource() { }
virtual ~IDataSource() { }
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//!Returns whether the source is valid (in case of an error, like the file couldn't be found)
virtual bool isValid() = 0;
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//!Get the current location in the data stream
virtual int getCurrentPos() = 0;
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//!Get the total size of the data stream
virtual int getSize() = 0;
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//!Read out a section of the data stream
virtual int read(void* output, int size) = 0;
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//!Seek to a position in the data stream
virtual bool seek(int amount, bool relative) = 0;
};
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};
#endif //! IDATASOURCE_H