a fine c++ openal wrapper, forked from the inactive https://github.com/r4stl1n/cAudio
![]() Removed an unnecessary include in cAudioManager.h Added a define to set the number of buffers used by an audio source Added the last of the previously unsupported OpenAL source parameters (Cones, attenuation tweaking, max/min volume, and rolloff factor) Cleaned up the implementation of cAudio source. It no longer keeps a redundant copy of the state information and functions are now in order that they are defined. Some functions have been renamed to be clearer. Other changes throughout the code to support the changes to the cAudio source. |
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Examples | ||
Headers | ||
Source | ||
dependencies | ||
include | ||
media | ||
License.txt | ||
ReadMe.txt | ||
cAudio.cbp | ||
cAudio.layout | ||
cAudio.sln | ||
cAudio.vcproj |
ReadMe.txt
This is the new cAudio 1.7.1 Source Release. This is a bug fix release for cAudio also better packaged.. New: Examples Directory: Tutorial1:2dSound - Shows how to play a basic 2dSound Tutorial2:3dSound - Shows how to play a basic 3dSound Tutorial3:MemoryPlayback - Shows how to playback Audio from memory useful for virtual file system. Bug fix: You no longer have to create a new object each time you want to play a audio file. Source: Cleaned up the source code and fixed the commenting format To compile: Windows: Open up the cAudio codeblocks project and build with your perfered compiler Linux/Unix: Cd to the Source directory and run make. Mac: Good luck..... Belive running make would work not sure though. To compile examples: Windows: Open up codeblocks projects in the Examples directory select perfered compiler. Linux/Unix: Cd to the Examples directory and run ./buildAll.sh Mac: Good luck..... Belive runing ./buildAll.sh would work Compiled examples will be in bin/gcc bin/visual bin/linux depending