a fine c++ openal wrapper, forked from the inactive https://github.com/r4stl1n/cAudio
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Joshua Jones e1bf4ecc9a Updated the examples to use a better set of characters to denote the default device
Removed an unnecessary include in cAudioManager.h
Added a define to set the number of buffers used by an audio source
Added the last of the previously unsupported OpenAL source parameters (Cones, attenuation tweaking, max/min volume, and rolloff factor)
Cleaned up the implementation of cAudio source.  It no longer keeps a redundant copy of the state information and functions are now in order that they are defined.  Some functions have been renamed to be clearer.
Other changes throughout the code to support the changes to the cAudio source.
2009-11-28 03:58:24 +00:00
Examples Updated the examples to use a better set of characters to denote the default device 2009-11-28 03:58:24 +00:00
Headers Updated the examples to use a better set of characters to denote the default device 2009-11-28 03:58:24 +00:00
Source Updated the examples to use a better set of characters to denote the default device 2009-11-28 03:58:24 +00:00
dependencies Got rid of the alut dependence and also corrected both visual studio and codeblocks project to realize change. 2009-08-26 23:46:18 +00:00
include Updated the examples to use a better set of characters to denote the default device 2009-11-28 03:58:24 +00:00
media Moved sample sounds to a media folder and removed the copy of bling.ogg from bin 2009-11-20 03:39:56 +00:00
License.txt Spelling fix to the License 2009-08-29 20:52:58 +00:00
ReadMe.txt 2009-06-21 03:24:30 +00:00
cAudio.cbp Got rid of the alut dependence and also corrected both visual studio and codeblocks project to realize change. 2009-08-26 23:46:18 +00:00
cAudio.layout Fixed problem with the msvc project not outputting a .lib file. 2009-08-08 05:51:32 +00:00
cAudio.sln Made fixes to the release build of the library and examples to put files in the right places, remove debug information, and do full optimization. 2009-08-29 21:19:51 +00:00
cAudio.vcproj Moved sample sounds to a media folder and removed the copy of bling.ogg from bin 2009-11-20 03:39:56 +00:00

ReadMe.txt

This is the new cAudio 1.7.1 Source Release. This is a bug fix release for cAudio also better packaged..

New:  
	Examples Directory:
		Tutorial1:2dSound 	 - Shows how to play a basic 2dSound
		Tutorial2:3dSound 	 - Shows how to play a basic 3dSound
		Tutorial3:MemoryPlayback - Shows how to playback Audio from memory useful for virtual file system.

Bug fix:
	You no longer have to create a new object each time you want to play a audio file.

Source:
	Cleaned up the source code and fixed the commenting format


To compile:

	Windows: Open up the cAudio codeblocks project and build with your perfered compiler

	Linux/Unix: Cd to the Source directory and run make.

	Mac: Good luck..... Belive running make would work not sure though.

To compile examples:

	Windows: Open up codeblocks projects in the Examples directory select perfered compiler.
	
	Linux/Unix: Cd to the Examples directory and run ./buildAll.sh

	Mac: Good luck..... Belive runing ./buildAll.sh would work
	
	Compiled examples will be in bin/gcc bin/visual bin/linux depending