caudio/cAudioCSharp/IAudioSource.cs

326 lines
11 KiB
C#

/* ----------------------------------------------------------------------------
* This file was automatically generated by SWIG (http://www.swig.org).
* Version 2.0.7
*
* Do not make changes to this file unless you know what you are doing--modify
* the SWIG interface file instead.
* ----------------------------------------------------------------------------- */
namespace cAudio {
using System;
using System.Runtime.InteropServices;
public class IAudioSource : IRefCounted {
private HandleRef swigCPtr;
internal IAudioSource(IntPtr cPtr, bool cMemoryOwn) : base(cAudioCSharpWrapperPINVOKE.IAudioSource_SWIGUpcast(cPtr), cMemoryOwn) {
swigCPtr = new HandleRef(this, cPtr);
}
internal static HandleRef getCPtr(IAudioSource obj) {
return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
}
~IAudioSource() {
Dispose();
}
public override void Dispose() {
lock(this) {
if (swigCPtr.Handle != IntPtr.Zero) {
if (swigCMemOwn) {
swigCMemOwn = false;
cAudioCSharpWrapperPINVOKE.delete_IAudioSource(swigCPtr);
}
swigCPtr = new HandleRef(null, IntPtr.Zero);
}
GC.SuppressFinalize(this);
base.Dispose();
}
}
public virtual bool play() {
bool ret = cAudioCSharpWrapperPINVOKE.IAudioSource_play(swigCPtr);
return ret;
}
public virtual bool play2d(bool toLoop) {
bool ret = cAudioCSharpWrapperPINVOKE.IAudioSource_play2d__SWIG_0(swigCPtr, toLoop);
return ret;
}
public virtual bool play2d() {
bool ret = cAudioCSharpWrapperPINVOKE.IAudioSource_play2d__SWIG_1(swigCPtr);
return ret;
}
public virtual bool play3d(cVector3 position, float soundstr, bool toLoop) {
bool ret = cAudioCSharpWrapperPINVOKE.IAudioSource_play3d__SWIG_0(swigCPtr, cVector3.getCPtr(position), soundstr, toLoop);
if (cAudioCSharpWrapperPINVOKE.SWIGPendingException.Pending) throw cAudioCSharpWrapperPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public virtual bool play3d(cVector3 position, float soundstr) {
bool ret = cAudioCSharpWrapperPINVOKE.IAudioSource_play3d__SWIG_1(swigCPtr, cVector3.getCPtr(position), soundstr);
if (cAudioCSharpWrapperPINVOKE.SWIGPendingException.Pending) throw cAudioCSharpWrapperPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public virtual bool play3d(cVector3 position) {
bool ret = cAudioCSharpWrapperPINVOKE.IAudioSource_play3d__SWIG_2(swigCPtr, cVector3.getCPtr(position));
if (cAudioCSharpWrapperPINVOKE.SWIGPendingException.Pending) throw cAudioCSharpWrapperPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
public virtual void pause() {
cAudioCSharpWrapperPINVOKE.IAudioSource_pause(swigCPtr);
}
public virtual void stop() {
cAudioCSharpWrapperPINVOKE.IAudioSource_stop(swigCPtr);
}
public virtual void loop(bool toLoop) {
cAudioCSharpWrapperPINVOKE.IAudioSource_loop(swigCPtr, toLoop);
}
public virtual bool seek(float seconds, bool relative) {
bool ret = cAudioCSharpWrapperPINVOKE.IAudioSource_seek__SWIG_0(swigCPtr, seconds, relative);
return ret;
}
public virtual bool seek(float seconds) {
bool ret = cAudioCSharpWrapperPINVOKE.IAudioSource_seek__SWIG_1(swigCPtr, seconds);
return ret;
}
public virtual float getTotalAudioTime() {
float ret = cAudioCSharpWrapperPINVOKE.IAudioSource_getTotalAudioTime(swigCPtr);
return ret;
}
public virtual int getTotalAudioSize() {
int ret = cAudioCSharpWrapperPINVOKE.IAudioSource_getTotalAudioSize(swigCPtr);
return ret;
}
public virtual int getCompressedAudioSize() {
int ret = cAudioCSharpWrapperPINVOKE.IAudioSource_getCompressedAudioSize(swigCPtr);
return ret;
}
public virtual float getCurrentAudioTime() {
float ret = cAudioCSharpWrapperPINVOKE.IAudioSource_getCurrentAudioTime(swigCPtr);
return ret;
}
public virtual int getCurrentAudioPosition() {
int ret = cAudioCSharpWrapperPINVOKE.IAudioSource_getCurrentAudioPosition(swigCPtr);
return ret;
}
public virtual int getCurrentCompressedAudioPosition() {
int ret = cAudioCSharpWrapperPINVOKE.IAudioSource_getCurrentCompressedAudioPosition(swigCPtr);
return ret;
}
public virtual bool update() {
bool ret = cAudioCSharpWrapperPINVOKE.IAudioSource_update(swigCPtr);
return ret;
}
public virtual bool isValid() {
bool ret = cAudioCSharpWrapperPINVOKE.IAudioSource_isValid(swigCPtr);
return ret;
}
public virtual bool isPlaying() {
bool ret = cAudioCSharpWrapperPINVOKE.IAudioSource_isPlaying(swigCPtr);
return ret;
}
public virtual bool isPaused() {
bool ret = cAudioCSharpWrapperPINVOKE.IAudioSource_isPaused(swigCPtr);
return ret;
}
public virtual bool isStopped() {
bool ret = cAudioCSharpWrapperPINVOKE.IAudioSource_isStopped(swigCPtr);
return ret;
}
public virtual bool isLooping() {
bool ret = cAudioCSharpWrapperPINVOKE.IAudioSource_isLooping(swigCPtr);
return ret;
}
public virtual void setPosition(cVector3 position) {
cAudioCSharpWrapperPINVOKE.IAudioSource_setPosition(swigCPtr, cVector3.getCPtr(position));
if (cAudioCSharpWrapperPINVOKE.SWIGPendingException.Pending) throw cAudioCSharpWrapperPINVOKE.SWIGPendingException.Retrieve();
}
public virtual void setVelocity(cVector3 velocity) {
cAudioCSharpWrapperPINVOKE.IAudioSource_setVelocity(swigCPtr, cVector3.getCPtr(velocity));
if (cAudioCSharpWrapperPINVOKE.SWIGPendingException.Pending) throw cAudioCSharpWrapperPINVOKE.SWIGPendingException.Retrieve();
}
public virtual void setDirection(cVector3 direction) {
cAudioCSharpWrapperPINVOKE.IAudioSource_setDirection(swigCPtr, cVector3.getCPtr(direction));
if (cAudioCSharpWrapperPINVOKE.SWIGPendingException.Pending) throw cAudioCSharpWrapperPINVOKE.SWIGPendingException.Retrieve();
}
public virtual void setRolloffFactor(float rolloff) {
cAudioCSharpWrapperPINVOKE.IAudioSource_setRolloffFactor(swigCPtr, rolloff);
}
public virtual void setStrength(float soundstrength) {
cAudioCSharpWrapperPINVOKE.IAudioSource_setStrength(swigCPtr, soundstrength);
}
public virtual void setMinDistance(float minDistance) {
cAudioCSharpWrapperPINVOKE.IAudioSource_setMinDistance(swigCPtr, minDistance);
}
public virtual void setMaxAttenuationDistance(float maxDistance) {
cAudioCSharpWrapperPINVOKE.IAudioSource_setMaxAttenuationDistance(swigCPtr, maxDistance);
}
public virtual void setPitch(float pitch) {
cAudioCSharpWrapperPINVOKE.IAudioSource_setPitch(swigCPtr, pitch);
}
public virtual void setVolume(float volume) {
cAudioCSharpWrapperPINVOKE.IAudioSource_setVolume(swigCPtr, volume);
}
public virtual void setMinVolume(float minVolume) {
cAudioCSharpWrapperPINVOKE.IAudioSource_setMinVolume(swigCPtr, minVolume);
}
public virtual void setMaxVolume(float maxVolume) {
cAudioCSharpWrapperPINVOKE.IAudioSource_setMaxVolume(swigCPtr, maxVolume);
}
public virtual void setInnerConeAngle(float innerAngle) {
cAudioCSharpWrapperPINVOKE.IAudioSource_setInnerConeAngle(swigCPtr, innerAngle);
}
public virtual void setOuterConeAngle(float outerAngle) {
cAudioCSharpWrapperPINVOKE.IAudioSource_setOuterConeAngle(swigCPtr, outerAngle);
}
public virtual void setOuterConeVolume(float outerVolume) {
cAudioCSharpWrapperPINVOKE.IAudioSource_setOuterConeVolume(swigCPtr, outerVolume);
}
public virtual void setDopplerStrength(float dstrength) {
cAudioCSharpWrapperPINVOKE.IAudioSource_setDopplerStrength(swigCPtr, dstrength);
}
public virtual void setDopplerVelocity(cVector3 dvelocity) {
cAudioCSharpWrapperPINVOKE.IAudioSource_setDopplerVelocity(swigCPtr, cVector3.getCPtr(dvelocity));
if (cAudioCSharpWrapperPINVOKE.SWIGPendingException.Pending) throw cAudioCSharpWrapperPINVOKE.SWIGPendingException.Retrieve();
}
public virtual void move(cVector3 position) {
cAudioCSharpWrapperPINVOKE.IAudioSource_move(swigCPtr, cVector3.getCPtr(position));
if (cAudioCSharpWrapperPINVOKE.SWIGPendingException.Pending) throw cAudioCSharpWrapperPINVOKE.SWIGPendingException.Retrieve();
}
public virtual cVector3 getPosition() {
cVector3 ret = new cVector3(cAudioCSharpWrapperPINVOKE.IAudioSource_getPosition(swigCPtr), true);
return ret;
}
public virtual cVector3 getVelocity() {
cVector3 ret = new cVector3(cAudioCSharpWrapperPINVOKE.IAudioSource_getVelocity(swigCPtr), true);
return ret;
}
public virtual cVector3 getDirection() {
cVector3 ret = new cVector3(cAudioCSharpWrapperPINVOKE.IAudioSource_getDirection(swigCPtr), true);
return ret;
}
public virtual float getRolloffFactor() {
float ret = cAudioCSharpWrapperPINVOKE.IAudioSource_getRolloffFactor(swigCPtr);
return ret;
}
public virtual float getStrength() {
float ret = cAudioCSharpWrapperPINVOKE.IAudioSource_getStrength(swigCPtr);
return ret;
}
public virtual float getMinDistance() {
float ret = cAudioCSharpWrapperPINVOKE.IAudioSource_getMinDistance(swigCPtr);
return ret;
}
public virtual float getMaxDistance() {
float ret = cAudioCSharpWrapperPINVOKE.IAudioSource_getMaxDistance(swigCPtr);
return ret;
}
public virtual float getPitch() {
float ret = cAudioCSharpWrapperPINVOKE.IAudioSource_getPitch(swigCPtr);
return ret;
}
public virtual float getVolume() {
float ret = cAudioCSharpWrapperPINVOKE.IAudioSource_getVolume(swigCPtr);
return ret;
}
public virtual float getMinVolume() {
float ret = cAudioCSharpWrapperPINVOKE.IAudioSource_getMinVolume(swigCPtr);
return ret;
}
public virtual float getMaxVolume() {
float ret = cAudioCSharpWrapperPINVOKE.IAudioSource_getMaxVolume(swigCPtr);
return ret;
}
public virtual float getInnerConeAngle() {
float ret = cAudioCSharpWrapperPINVOKE.IAudioSource_getInnerConeAngle(swigCPtr);
return ret;
}
public virtual float getOuterConeAngle() {
float ret = cAudioCSharpWrapperPINVOKE.IAudioSource_getOuterConeAngle(swigCPtr);
return ret;
}
public virtual float getOuterConeVolume() {
float ret = cAudioCSharpWrapperPINVOKE.IAudioSource_getOuterConeVolume(swigCPtr);
return ret;
}
public virtual float getDopplerStrength() {
float ret = cAudioCSharpWrapperPINVOKE.IAudioSource_getDopplerStrength(swigCPtr);
return ret;
}
public virtual cVector3 getDopplerVelocity() {
cVector3 ret = new cVector3(cAudioCSharpWrapperPINVOKE.IAudioSource_getDopplerVelocity(swigCPtr), true);
return ret;
}
public virtual void registerEventHandler(ISourceEventHandler handler) {
cAudioCSharpWrapperPINVOKE.IAudioSource_registerEventHandler(swigCPtr, ISourceEventHandler.getCPtr(handler));
}
public virtual void unRegisterEventHandler(ISourceEventHandler handler) {
cAudioCSharpWrapperPINVOKE.IAudioSource_unRegisterEventHandler(swigCPtr, ISourceEventHandler.getCPtr(handler));
}
public virtual void unRegisterAllEventHandlers() {
cAudioCSharpWrapperPINVOKE.IAudioSource_unRegisterAllEventHandlers(swigCPtr);
}
}
}