/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 2.0.7 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * ----------------------------------------------------------------------------- */ namespace cAudio { using System; using System.Runtime.InteropServices; public class IAudioSource : IRefCounted { private HandleRef swigCPtr; internal IAudioSource(IntPtr cPtr, bool cMemoryOwn) : base(cAudioCSharpWrapperPINVOKE.IAudioSource_SWIGUpcast(cPtr), cMemoryOwn) { swigCPtr = new HandleRef(this, cPtr); } internal static HandleRef getCPtr(IAudioSource obj) { return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr; } ~IAudioSource() { Dispose(); } public override void Dispose() { lock(this) { if (swigCPtr.Handle != IntPtr.Zero) { if (swigCMemOwn) { swigCMemOwn = false; cAudioCSharpWrapperPINVOKE.delete_IAudioSource(swigCPtr); } swigCPtr = new HandleRef(null, IntPtr.Zero); } GC.SuppressFinalize(this); base.Dispose(); } } public virtual bool play() { bool ret = cAudioCSharpWrapperPINVOKE.IAudioSource_play(swigCPtr); return ret; } public virtual bool play2d(bool toLoop) { bool ret = cAudioCSharpWrapperPINVOKE.IAudioSource_play2d__SWIG_0(swigCPtr, toLoop); return ret; } public virtual bool play2d() { bool ret = cAudioCSharpWrapperPINVOKE.IAudioSource_play2d__SWIG_1(swigCPtr); return ret; } public virtual bool play3d(cVector3 position, float soundstr, bool toLoop) { bool ret = cAudioCSharpWrapperPINVOKE.IAudioSource_play3d__SWIG_0(swigCPtr, cVector3.getCPtr(position), soundstr, toLoop); if (cAudioCSharpWrapperPINVOKE.SWIGPendingException.Pending) throw cAudioCSharpWrapperPINVOKE.SWIGPendingException.Retrieve(); return ret; } public virtual bool play3d(cVector3 position, float soundstr) { bool ret = cAudioCSharpWrapperPINVOKE.IAudioSource_play3d__SWIG_1(swigCPtr, cVector3.getCPtr(position), soundstr); if (cAudioCSharpWrapperPINVOKE.SWIGPendingException.Pending) throw cAudioCSharpWrapperPINVOKE.SWIGPendingException.Retrieve(); return ret; } public virtual bool play3d(cVector3 position) { bool ret = cAudioCSharpWrapperPINVOKE.IAudioSource_play3d__SWIG_2(swigCPtr, cVector3.getCPtr(position)); if (cAudioCSharpWrapperPINVOKE.SWIGPendingException.Pending) throw cAudioCSharpWrapperPINVOKE.SWIGPendingException.Retrieve(); return ret; } public virtual void pause() { cAudioCSharpWrapperPINVOKE.IAudioSource_pause(swigCPtr); } public virtual void stop() { cAudioCSharpWrapperPINVOKE.IAudioSource_stop(swigCPtr); } public virtual void loop(bool toLoop) { cAudioCSharpWrapperPINVOKE.IAudioSource_loop(swigCPtr, toLoop); } public virtual bool seek(float seconds, bool relative) { bool ret = cAudioCSharpWrapperPINVOKE.IAudioSource_seek__SWIG_0(swigCPtr, seconds, relative); return ret; } public virtual bool seek(float seconds) { bool ret = cAudioCSharpWrapperPINVOKE.IAudioSource_seek__SWIG_1(swigCPtr, seconds); return ret; } public virtual float getTotalAudioTime() { float ret = cAudioCSharpWrapperPINVOKE.IAudioSource_getTotalAudioTime(swigCPtr); return ret; } public virtual int getTotalAudioSize() { int ret = cAudioCSharpWrapperPINVOKE.IAudioSource_getTotalAudioSize(swigCPtr); return ret; } public virtual int getCompressedAudioSize() { int ret = cAudioCSharpWrapperPINVOKE.IAudioSource_getCompressedAudioSize(swigCPtr); return ret; } public virtual float getCurrentAudioTime() { float ret = cAudioCSharpWrapperPINVOKE.IAudioSource_getCurrentAudioTime(swigCPtr); return ret; } public virtual int getCurrentAudioPosition() { int ret = cAudioCSharpWrapperPINVOKE.IAudioSource_getCurrentAudioPosition(swigCPtr); return ret; } public virtual int getCurrentCompressedAudioPosition() { int ret = cAudioCSharpWrapperPINVOKE.IAudioSource_getCurrentCompressedAudioPosition(swigCPtr); return ret; } public virtual bool update() { bool ret = cAudioCSharpWrapperPINVOKE.IAudioSource_update(swigCPtr); return ret; } public virtual bool isValid() { bool ret = cAudioCSharpWrapperPINVOKE.IAudioSource_isValid(swigCPtr); return ret; } public virtual bool isPlaying() { bool ret = cAudioCSharpWrapperPINVOKE.IAudioSource_isPlaying(swigCPtr); return ret; } public virtual bool isPaused() { bool ret = cAudioCSharpWrapperPINVOKE.IAudioSource_isPaused(swigCPtr); return ret; } public virtual bool isStopped() { bool ret = cAudioCSharpWrapperPINVOKE.IAudioSource_isStopped(swigCPtr); return ret; } public virtual bool isLooping() { bool ret = cAudioCSharpWrapperPINVOKE.IAudioSource_isLooping(swigCPtr); return ret; } public virtual void setPosition(cVector3 position) { cAudioCSharpWrapperPINVOKE.IAudioSource_setPosition(swigCPtr, cVector3.getCPtr(position)); if (cAudioCSharpWrapperPINVOKE.SWIGPendingException.Pending) throw cAudioCSharpWrapperPINVOKE.SWIGPendingException.Retrieve(); } public virtual void setVelocity(cVector3 velocity) { cAudioCSharpWrapperPINVOKE.IAudioSource_setVelocity(swigCPtr, cVector3.getCPtr(velocity)); if (cAudioCSharpWrapperPINVOKE.SWIGPendingException.Pending) throw cAudioCSharpWrapperPINVOKE.SWIGPendingException.Retrieve(); } public virtual void setDirection(cVector3 direction) { cAudioCSharpWrapperPINVOKE.IAudioSource_setDirection(swigCPtr, cVector3.getCPtr(direction)); if (cAudioCSharpWrapperPINVOKE.SWIGPendingException.Pending) throw cAudioCSharpWrapperPINVOKE.SWIGPendingException.Retrieve(); } public virtual void setRolloffFactor(float rolloff) { cAudioCSharpWrapperPINVOKE.IAudioSource_setRolloffFactor(swigCPtr, rolloff); } public virtual void setStrength(float soundstrength) { cAudioCSharpWrapperPINVOKE.IAudioSource_setStrength(swigCPtr, soundstrength); } public virtual void setMinDistance(float minDistance) { cAudioCSharpWrapperPINVOKE.IAudioSource_setMinDistance(swigCPtr, minDistance); } public virtual void setMaxAttenuationDistance(float maxDistance) { cAudioCSharpWrapperPINVOKE.IAudioSource_setMaxAttenuationDistance(swigCPtr, maxDistance); } public virtual void setPitch(float pitch) { cAudioCSharpWrapperPINVOKE.IAudioSource_setPitch(swigCPtr, pitch); } public virtual void setVolume(float volume) { cAudioCSharpWrapperPINVOKE.IAudioSource_setVolume(swigCPtr, volume); } public virtual void setMinVolume(float minVolume) { cAudioCSharpWrapperPINVOKE.IAudioSource_setMinVolume(swigCPtr, minVolume); } public virtual void setMaxVolume(float maxVolume) { cAudioCSharpWrapperPINVOKE.IAudioSource_setMaxVolume(swigCPtr, maxVolume); } public virtual void setInnerConeAngle(float innerAngle) { cAudioCSharpWrapperPINVOKE.IAudioSource_setInnerConeAngle(swigCPtr, innerAngle); } public virtual void setOuterConeAngle(float outerAngle) { cAudioCSharpWrapperPINVOKE.IAudioSource_setOuterConeAngle(swigCPtr, outerAngle); } public virtual void setOuterConeVolume(float outerVolume) { cAudioCSharpWrapperPINVOKE.IAudioSource_setOuterConeVolume(swigCPtr, outerVolume); } public virtual void setDopplerStrength(float dstrength) { cAudioCSharpWrapperPINVOKE.IAudioSource_setDopplerStrength(swigCPtr, dstrength); } public virtual void setDopplerVelocity(cVector3 dvelocity) { cAudioCSharpWrapperPINVOKE.IAudioSource_setDopplerVelocity(swigCPtr, cVector3.getCPtr(dvelocity)); if (cAudioCSharpWrapperPINVOKE.SWIGPendingException.Pending) throw cAudioCSharpWrapperPINVOKE.SWIGPendingException.Retrieve(); } public virtual void move(cVector3 position) { cAudioCSharpWrapperPINVOKE.IAudioSource_move(swigCPtr, cVector3.getCPtr(position)); if (cAudioCSharpWrapperPINVOKE.SWIGPendingException.Pending) throw cAudioCSharpWrapperPINVOKE.SWIGPendingException.Retrieve(); } public virtual cVector3 getPosition() { cVector3 ret = new cVector3(cAudioCSharpWrapperPINVOKE.IAudioSource_getPosition(swigCPtr), true); return ret; } public virtual cVector3 getVelocity() { cVector3 ret = new cVector3(cAudioCSharpWrapperPINVOKE.IAudioSource_getVelocity(swigCPtr), true); return ret; } public virtual cVector3 getDirection() { cVector3 ret = new cVector3(cAudioCSharpWrapperPINVOKE.IAudioSource_getDirection(swigCPtr), true); return ret; } public virtual float getRolloffFactor() { float ret = cAudioCSharpWrapperPINVOKE.IAudioSource_getRolloffFactor(swigCPtr); return ret; } public virtual float getStrength() { float ret = cAudioCSharpWrapperPINVOKE.IAudioSource_getStrength(swigCPtr); return ret; } public virtual float getMinDistance() { float ret = cAudioCSharpWrapperPINVOKE.IAudioSource_getMinDistance(swigCPtr); return ret; } public virtual float getMaxDistance() { float ret = cAudioCSharpWrapperPINVOKE.IAudioSource_getMaxDistance(swigCPtr); return ret; } public virtual float getPitch() { float ret = cAudioCSharpWrapperPINVOKE.IAudioSource_getPitch(swigCPtr); return ret; } public virtual float getVolume() { float ret = cAudioCSharpWrapperPINVOKE.IAudioSource_getVolume(swigCPtr); return ret; } public virtual float getMinVolume() { float ret = cAudioCSharpWrapperPINVOKE.IAudioSource_getMinVolume(swigCPtr); return ret; } public virtual float getMaxVolume() { float ret = cAudioCSharpWrapperPINVOKE.IAudioSource_getMaxVolume(swigCPtr); return ret; } public virtual float getInnerConeAngle() { float ret = cAudioCSharpWrapperPINVOKE.IAudioSource_getInnerConeAngle(swigCPtr); return ret; } public virtual float getOuterConeAngle() { float ret = cAudioCSharpWrapperPINVOKE.IAudioSource_getOuterConeAngle(swigCPtr); return ret; } public virtual float getOuterConeVolume() { float ret = cAudioCSharpWrapperPINVOKE.IAudioSource_getOuterConeVolume(swigCPtr); return ret; } public virtual float getDopplerStrength() { float ret = cAudioCSharpWrapperPINVOKE.IAudioSource_getDopplerStrength(swigCPtr); return ret; } public virtual cVector3 getDopplerVelocity() { cVector3 ret = new cVector3(cAudioCSharpWrapperPINVOKE.IAudioSource_getDopplerVelocity(swigCPtr), true); return ret; } public virtual void registerEventHandler(ISourceEventHandler handler) { cAudioCSharpWrapperPINVOKE.IAudioSource_registerEventHandler(swigCPtr, ISourceEventHandler.getCPtr(handler)); } public virtual void unRegisterEventHandler(ISourceEventHandler handler) { cAudioCSharpWrapperPINVOKE.IAudioSource_unRegisterEventHandler(swigCPtr, ISourceEventHandler.getCPtr(handler)); } public virtual void unRegisterAllEventHandlers() { cAudioCSharpWrapperPINVOKE.IAudioSource_unRegisterAllEventHandlers(swigCPtr); } } }