caudio/include
Joshua Jones cd1a2a61d9 Increased buffer size for audio sources from 32k to 64k.
Changed song used by Tutorial1_2DSound.
Added some comments.
Changed cVector3 to use a custom Episilon instead of including float.h (less bloat)
Added debug log entries to cAudio
Allowed cOggDecoder to return error values from decoding.  cAudio now handles those errors a little better.
2009-11-21 00:39:46 +00:00
..
cAudioDefines.h Moved sample sounds to a media folder and removed the copy of bling.ogg from bin 2009-11-20 03:39:56 +00:00
cAudioSleep.h Added cross-platform Mutex and Thread classes. 2009-08-29 11:24:31 +00:00
cVector3.h Increased buffer size for audio sources from 32k to 64k. 2009-11-21 00:39:46 +00:00
EAudioFormats.h added correctly cased EAudioFormats.h 2009-08-26 00:00:50 +00:00
IAudio.h Moved sample sounds to a media folder and removed the copy of bling.ogg from bin 2009-11-20 03:39:56 +00:00
IAudioCapture.h Increased buffer size for audio sources from 32k to 64k. 2009-11-21 00:39:46 +00:00
IAudioDecoder.h Added audio capture capabilities. The user can now get an interface for audio capture from cAudioManager and record audio from the default recording device. 2009-08-11 17:57:20 +00:00
IAudioDecoderFactory.h 2009-06-21 03:24:30 +00:00
IAudioManager.h Moved sample sounds to a media folder and removed the copy of bling.ogg from bin 2009-11-20 03:39:56 +00:00
IDataSource.h 2009-06-21 03:24:30 +00:00
IListener.h Added all needed get functions. 2009-08-26 02:19:58 +00:00
ILogger.h Moved sample sounds to a media folder and removed the copy of bling.ogg from bin 2009-11-20 03:39:56 +00:00
ILogReceiver.h Added some missing files. Included is a default log receiver that pipes the information to the standard out stream (Console). 2009-11-20 03:42:20 +00:00