a fine c++ openal wrapper, forked from the inactive https://github.com/r4stl1n/cAudio
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Joshua Jones cd1a2a61d9 Increased buffer size for audio sources from 32k to 64k.
Changed song used by Tutorial1_2DSound.
Added some comments.
Changed cVector3 to use a custom Episilon instead of including float.h (less bloat)
Added debug log entries to cAudio
Allowed cOggDecoder to return error values from decoding.  cAudio now handles those errors a little better.
2009-11-21 00:39:46 +00:00
Examples Increased buffer size for audio sources from 32k to 64k. 2009-11-21 00:39:46 +00:00
Headers Increased buffer size for audio sources from 32k to 64k. 2009-11-21 00:39:46 +00:00
Source Increased buffer size for audio sources from 32k to 64k. 2009-11-21 00:39:46 +00:00
dependencies Got rid of the alut dependence and also corrected both visual studio and codeblocks project to realize change. 2009-08-26 23:46:18 +00:00
include Increased buffer size for audio sources from 32k to 64k. 2009-11-21 00:39:46 +00:00
media Moved sample sounds to a media folder and removed the copy of bling.ogg from bin 2009-11-20 03:39:56 +00:00
License.txt Spelling fix to the License 2009-08-29 20:52:58 +00:00
ReadMe.txt 2009-06-21 03:24:30 +00:00
cAudio.cbp Got rid of the alut dependence and also corrected both visual studio and codeblocks project to realize change. 2009-08-26 23:46:18 +00:00
cAudio.layout Fixed problem with the msvc project not outputting a .lib file. 2009-08-08 05:51:32 +00:00
cAudio.sln Made fixes to the release build of the library and examples to put files in the right places, remove debug information, and do full optimization. 2009-08-29 21:19:51 +00:00
cAudio.vcproj Moved sample sounds to a media folder and removed the copy of bling.ogg from bin 2009-11-20 03:39:56 +00:00

ReadMe.txt

This is the new cAudio 1.7.1 Source Release. This is a bug fix release for cAudio also better packaged..

New:  
	Examples Directory:
		Tutorial1:2dSound 	 - Shows how to play a basic 2dSound
		Tutorial2:3dSound 	 - Shows how to play a basic 3dSound
		Tutorial3:MemoryPlayback - Shows how to playback Audio from memory useful for virtual file system.

Bug fix:
	You no longer have to create a new object each time you want to play a audio file.

Source:
	Cleaned up the source code and fixed the commenting format


To compile:

	Windows: Open up the cAudio codeblocks project and build with your perfered compiler

	Linux/Unix: Cd to the Source directory and run make.

	Mac: Good luck..... Belive running make would work not sure though.

To compile examples:

	Windows: Open up codeblocks projects in the Examples directory select perfered compiler.
	
	Linux/Unix: Cd to the Examples directory and run ./buildAll.sh

	Mac: Good luck..... Belive runing ./buildAll.sh would work
	
	Compiled examples will be in bin/gcc bin/visual bin/linux depending