a fine c++ openal wrapper, forked from the inactive https://github.com/r4stl1n/cAudio
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Joshua Jones 75ece68dcf Added cross-platform Mutex and Thread classes.
Made cAudio, cAudioCapture, cAudioManager and other classes thread safe.
Made cAudioManager use a seperate update thread by default.
Added cAudioSleep, a cross-platform sleep() function
Moved global defines to cAudioDefines
Added defines to disable thread safety or the internal update thread if the user wishes it
Updated tutorials to reflect the changes made
2009-08-29 11:24:31 +00:00
Examples Added cross-platform Mutex and Thread classes. 2009-08-29 11:24:31 +00:00
Headers Added cross-platform Mutex and Thread classes. 2009-08-29 11:24:31 +00:00
Source Added cross-platform Mutex and Thread classes. 2009-08-29 11:24:31 +00:00
bin 2009-06-21 03:24:30 +00:00
dependencies Got rid of the alut dependence and also corrected both visual studio and codeblocks project to realize change. 2009-08-26 23:46:18 +00:00
include Added cross-platform Mutex and Thread classes. 2009-08-29 11:24:31 +00:00
License.txt 2009-06-21 03:24:30 +00:00
ReadMe.txt 2009-06-21 03:24:30 +00:00
cAudio.cbp Got rid of the alut dependence and also corrected both visual studio and codeblocks project to realize change. 2009-08-26 23:46:18 +00:00
cAudio.layout Fixed problem with the msvc project not outputting a .lib file. 2009-08-08 05:51:32 +00:00
cAudio.sln Added all needed get functions. 2009-08-26 02:19:58 +00:00
cAudio.vcproj Added cross-platform Mutex and Thread classes. 2009-08-29 11:24:31 +00:00

ReadMe.txt

This is the new cAudio 1.7.1 Source Release. This is a bug fix release for cAudio also better packaged..

New:  
	Examples Directory:
		Tutorial1:2dSound 	 - Shows how to play a basic 2dSound
		Tutorial2:3dSound 	 - Shows how to play a basic 3dSound
		Tutorial3:MemoryPlayback - Shows how to playback Audio from memory useful for virtual file system.

Bug fix:
	You no longer have to create a new object each time you want to play a audio file.

Source:
	Cleaned up the source code and fixed the commenting format


To compile:

	Windows: Open up the cAudio codeblocks project and build with your perfered compiler

	Linux/Unix: Cd to the Source directory and run make.

	Mac: Good luck..... Belive running make would work not sure though.

To compile examples:

	Windows: Open up codeblocks projects in the Examples directory select perfered compiler.
	
	Linux/Unix: Cd to the Examples directory and run ./buildAll.sh

	Mac: Good luck..... Belive runing ./buildAll.sh would work
	
	Compiled examples will be in bin/gcc bin/visual bin/linux depending