30e5b4a99e
Added conversion functions from our audio format enum to OpenAL's in preparation for supporting more formats. Reorganized cAudio defines, made it easier to access some compile time parameters. Fixed a bug where a source could not be played again after it reached the end of its audio stream. Added better checking for sources. IsValid() should provide a more useful indication of whether a source is usable. Added error checking and logging to cAudioCapture. Prevented initializing of cAudioManager until shutdown() has been called. Added a tutorial for Audio Effects. Added a footsteps sound for showing off Audio Effects. Moved the default compile location for the main library to lib/. The msvc project will copy the cAudio.dll to bin/win32-visual/
40 lines
856 B
C++
40 lines
856 B
C++
#ifndef IFILTER_H
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#define IFILTER_H
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#include "IRefCounted.h"
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namespace cAudio
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{
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enum FilterTypes
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{
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EFT_NULL,
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EFT_LOWPASS,
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EFT_HIGHPASS,
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EFT_BANDPASS,
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EFT_COUNT
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};
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class IFilter : public IRefCounted
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{
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public:
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IFilter() { }
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virtual ~IFilter() { }
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virtual const FilterTypes& getType() const = 0;
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virtual void setType(const FilterTypes& type) = 0;
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virtual float getVolume() const = 0;
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virtual void setVolume(const float& volume) = 0;
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virtual float getLowFrequencyVolume() const = 0;
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virtual void setLowFrequencyVolume(const float& volumeLF) = 0;
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virtual float getHighFrequencyVolume() const = 0;
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virtual void setHighFrequencyVolume(const float& volumeHF) = 0;
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virtual unsigned int getLastUpdated() const = 0;
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virtual bool isValid() const = 0;
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};
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};
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#endif //! IFILTER_H
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