30e5b4a99e
Added conversion functions from our audio format enum to OpenAL's in preparation for supporting more formats. Reorganized cAudio defines, made it easier to access some compile time parameters. Fixed a bug where a source could not be played again after it reached the end of its audio stream. Added better checking for sources. IsValid() should provide a more useful indication of whether a source is usable. Added error checking and logging to cAudioCapture. Prevented initializing of cAudioManager until shutdown() has been called. Added a tutorial for Audio Effects. Added a footsteps sound for showing off Audio Effects. Moved the default compile location for the main library to lib/. The msvc project will copy the cAudio.dll to bin/win32-visual/ |
||
---|---|---|
.. | ||
cAudioDefines.h | ||
cAudioSleep.h | ||
cVector3.h | ||
EAudioFormats.h | ||
IAudio.h | ||
IAudioCapture.h | ||
IAudioDecoder.h | ||
IAudioDecoderFactory.h | ||
IAudioEffects.h | ||
IAudioManager.h | ||
IDataSource.h | ||
IEffect.h | ||
IEffectParameters.h | ||
IFilter.h | ||
IListener.h | ||
ILogger.h | ||
ILogReceiver.h | ||
IRefCounted.h |