caudio/include/IListener.h

54 lines
2.0 KiB
C++

#ifndef ILISTENER_H
#define ILISTENER_H
#include "cVector3.h"
namespace cAudio
{
class IListener
{
public:
IListener() {}
virtual ~IListener() {}
//!Sets the position of the listener
//!Note that this will automatically set velocity to 0
//!Use move() if you'd like to have cAudio automatically handle velocity for you
//!or remember to set it yourself after setPosition
virtual void setPosition(const float x, const float y, const float z) = 0;
virtual void setPosition(const cVector3 pos) = 0;
//!Sets the direction the listener is facing
virtual void setDirection(const float x, const float y, const float z) = 0;
virtual void setDirection(const cVector3 dir) = 0;
//!Sets the up vector to use for the listener
virtual void setUpVector(const float x, const float y, const float z) = 0;
virtual void setUpVector(const cVector3 up) = 0;
//!Sets the current velocity of the listener for doppler effects
virtual void setVelocity(const float x, const float y, const float z) = 0;
virtual void setVelocity(const cVector3 vel) = 0;
//!Sets the global volume modifier (will effect all sources)
virtual void setMasterVolume(const float volume) = 0;
//!Convenience function to automatically set the velocity for you on a move
//!Velocity will be set to new position - last position
virtual void move(const float x, const float y, const float z) = 0;
virtual void move(const cVector3 pos) = 0;
//!Returns the current position of the listener
virtual cVector3 getPosition(void) const = 0;
//!Returns the current direction of the listener
virtual cVector3 getDirection(void) const = 0;
//!Returns the current up vector of the listener
virtual cVector3 getUpVector(void) const = 0;
//!Returns the current velocity of the listener
virtual cVector3 getVelocity(void) const = 0;
//!Returns the global volume modifier for all sources
virtual float getMasterVolume(void) const = 0;
protected:
private:
};
}
#endif //! ILISTENER_H