caudio/Headers/cListener.h

59 lines
2.4 KiB
C++

#ifndef CLISTENER_H_INCLUDED
#define CLISTENER_H_INCLUDED
#include "../include/IListener.h"
namespace cAudio
{
class cListener : public IListener
{
public:
cListener() : Direction(0.f, 0.f, -1.f),
UpVector(0.f, 1.f, 0.f),
MasterGain(1.f) {}
virtual ~cListener() {}
//!Sets the position of the listener
//!Note that this will automatically set velocity to 0
//!Use move() if you'd like to have cAudio automatically handle velocity for you
//!or remember to set it yourself after setPosition
virtual void setPosition(const float x, const float y, const float z) { setPosition(cVector3(x,y,z)); }
virtual void setPosition(const cVector3 pos);
//!Sets the direction the listener is facing
virtual void setDirection(const float x, const float y, const float z) { setDirection(cVector3(x,y,z)); }
virtual void setDirection(const cVector3 dir);
//!Sets the up vector to use for the listener
virtual void setUpVector(const float x, const float y, const float z) { setUpVector(cVector3(x,y,z)); }
virtual void setUpVector(const cVector3 up);
//!Sets the current velocity of the listener for doppler effects
virtual void setVelocity(const float x, const float y, const float z) { setVelocity(cVector3(x,y,z)); }
virtual void setVelocity(const cVector3 vel);
//!Sets the global volume modifier (will effect all sources)
virtual void setMasterVolume(const float volume);
//!Convenience function to automatically set the velocity for you on a move
//!Velocity will be set to new position - last position
virtual void move(const float x, const float y, const float z) { move(cVector3(x,y,z)); }
virtual void move(const cVector3 pos);
//!Returns the current position of the listener
virtual cVector3 getPosition(void) const { return Position; }
//!Returns the current direction of the listener
virtual cVector3 getDirection(void) const { return Direction; }
//!Returns the current up vector of the listener
virtual cVector3 getUpVector(void) const { return UpVector; }
//!Returns the current velocity of the listener
virtual cVector3 getVelocity(void) const { return Velocity; }
//!Returns the global volume modifier for all sources
virtual float getMasterVolume(void) const { return MasterGain; }
protected:
cVector3 Position;
cVector3 Direction;
cVector3 UpVector;
cVector3 Velocity;
float MasterGain;
private:
};
}
#endif //! CLISTENER_H_INCLUDED