Commit Graph

24 Commits

Author SHA1 Message Date
areay 0933438816 Trigger onUpdate signal within cAudioManager. Added demo tutorial8. 2016-11-29 23:27:55 +13:00
Ronald McCormick c1c2441a2a Update cAudioManager.cpp 2016-02-16 15:52:33 -06:00
Ronald McCormick 9dde4e4062 Dont drop the already dropped source. 2016-02-11 14:24:02 -06:00
Arthur Danskin 36943a1885 add static source type, various bug and compiler error/warning fixes 2015-09-27 15:11:51 -07:00
John Norman 9714a3a903 Fixed a compile error and a crash bug.
Fixed a compile error in cPluginManager.cpp.
Fixed a crash bug in cAudioManager.cpp.  The iterator was becoming
invalid as dropping an audio source was removing it from the vector
being iterated through.
2012-07-10 23:13:09 -07:00
John Norman 3397d41ba8 More unicode fixes.
Fixed more unicode stuff I missed the first time around.
2012-07-04 11:27:58 -07:00
John Norman 6e02974b10 Fixed unicode support. 2012-07-04 11:08:23 -07:00
Raynaldo Rivera 2c087fd8a8 Fixed the ReleaseAllSources() bug that occured. Corrected the index out of
bound error
2012-02-18 00:44:04 -07:00
Murat Suri a585385f46 * Make it easier to playback AudioCaptureBuffer 2011-06-26 11:16:45 +00:00
Murat Suri b3ebcd165a * Fix setMasterVolume 2011-06-26 00:01:51 +00:00
Murat Suri 374913e9d0 * Cache volume of the AudioSource so we have a proper master volume handling 2011-06-25 08:32:37 +00:00
Murat Suri 3e6ad2abe0 * Update C# binding
* Update IAudioManager simplify the playback of 2D/3D audio
2011-06-24 21:29:18 +00:00
Murat Suri cf79cb7dc1 * Now its possible to drop a cAudioSource which takes then care of releasing itself.
-- The user can call IAudioManager::release with an cAudioSource but its also possible just to call drop on the AudioSource until true is returned and the AudioSource will be removed from the IAudioManager and deleted.
2011-06-12 21:57:42 +00:00
Murat Suri 313a043eff Fix OSX build errors 2011-06-05 21:47:07 +00:00
Murat Suri a38f99589e * Introduce IAudioDeviceContext and start wrapping OpenAL stuff into cOpenALDeviceContext (its already used for cAudioManager)
* Update C# binding
2011-06-05 20:56:07 +00:00
Murat Suri 456fe37358 * Remove directory prefixes (../Headers/ | ../includes/ ) from all *.h/*.cpp files this is now correctly handled by CMake 2011-06-05 19:23:53 +00:00
Murat Suri dfcf4d5f62 * Abstract away device detection now we have IAudioDeviceList (removed openAL code from capture/sound manager)
* Converted samples to use the devicelist object
* Enhanced C# binding
2011-06-05 17:02:47 +00:00
Murat Suri 83a61f0494 * Unify AudioSource creation (Code were unreadable) 2011-06-05 13:51:50 +00:00
Murat Suri 02fc3f80ac * Add initial C# wrapper version 2011-06-02 22:26:29 +00:00
Murat Suri f6dc2e6a5e * Move static helper functions into cAudio header (this increase maintainability) 2011-06-02 20:26:02 +00:00
Murat Suri 3e062d42ca * Extend CMake build system to reflect all cAudio options (get rid of the cAudioDefines) - now CMake auto generates a cAudioBuildSettings.h based on the user options (this is made per CMake build)
* Modify license headers to reflect new copyrights
2011-06-02 19:59:20 +00:00
Murat Suri 4727870351 * Init version of new Threading system (next: make threading a runtime option instead of a compile time option) 2011-05-29 20:32:21 +00:00
Raynaldo Rivera 7d1c0d65fd Murat Sari's Fix 2011-05-22 21:00:49 +00:00
Raynaldo Rivera 68df33ca10 Uploading new structure of cAudio using wolfmanfx's cmake system 2011-05-19 04:24:29 +00:00