Fixed the ReleaseAllSources() bug that occured. Corrected the index out of
bound error
This commit is contained in:
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7d9c0936de
commit
2c087fd8a8
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@ -1,126 +1,126 @@
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// Copyright (c) 2008-2011 Raynaldo (Wildicv) Rivera, Joshua (Dark_Kilauea) Jones, Murat (wolfmanfx) Sari
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// This file is part of the "cAudio Engine"
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// For conditions of distribution and use, see copyright notice in cAudio.h
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#pragma once
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#include "cListener.h"
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#include "cMutex.h"
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#include "cAudioEffects.h"
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#include "cMemoryOverride.h"
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#include "IAudioDecoderFactory.h"
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#include "IAudioManager.h"
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#include "cSTLAllocator.h"
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#include "cAudioString.h"
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#include "IThread.h"
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#include "IAudioDeviceContext.h"
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namespace cAudio
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{
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class IAudioSource;
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class cAudioManager : public IAudioManager, public cMemoryOverride, public IThreadWorker
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{
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public:
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enum Events{
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ON_INIT,
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ON_UPDATE,
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ON_RELEASE,
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ON_SOURCECREATE,
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ON_DECODERREGISTER,
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ON_DATASOURCEREGISTER,
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};
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cAudioManager() : AudioThread(NULL), AudioContext(NULL), Initialized(false), MasterVolume(1.0f) { }
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virtual ~cAudioManager();
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virtual bool initialize(const char* deviceName = 0x0, int outputFrequency = -1, int eaxEffectSlots = 4);
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virtual void shutDown();
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virtual void update();
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virtual IAudioSource* getSoundByName(const char* name);
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virtual void releaseAllSources();
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virtual void release(IAudioSource* source);
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// For conditions of distribution and use, see copyright notice in cAudio.h
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#pragma once
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#include "cListener.h"
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#include "cMutex.h"
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#include "cAudioEffects.h"
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#include "cMemoryOverride.h"
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#include "IAudioDecoderFactory.h"
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#include "IAudioManager.h"
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#include "cSTLAllocator.h"
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#include "cAudioString.h"
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#include "IThread.h"
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#include "IAudioDeviceContext.h"
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namespace cAudio
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{
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class IAudioSource;
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class cAudioManager : public IAudioManager, public cMemoryOverride, public IThreadWorker
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{
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public:
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enum Events{
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ON_INIT,
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ON_UPDATE,
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ON_RELEASE,
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ON_SOURCECREATE,
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ON_DECODERREGISTER,
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ON_DATASOURCEREGISTER,
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};
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cAudioManager() : AudioThread(NULL), AudioContext(NULL), Initialized(false), MasterVolume(1.0f) { }
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virtual ~cAudioManager();
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virtual bool initialize(const char* deviceName = 0x0, int outputFrequency = -1, int eaxEffectSlots = 4);
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virtual void shutDown();
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virtual void update();
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virtual IAudioSource* getSoundByName(const char* name);
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virtual void releaseAllSources();
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virtual void release(IAudioSource* source);
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virtual IAudioSource* play2D(const char* filename, bool playLooped = false, bool startPaused = false);
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virtual IAudioSource* play3D(const char* filename, cVector3 position, bool playLooped = false, bool startPaused = false);
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virtual IAudioSource* play3D(const char* filename, cVector3 position, bool playLooped = false, bool startPaused = false);
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virtual void setMasterVolume(float vol);
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virtual float getMasterVolume() const;
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virtual void stopAllSounds();
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virtual IAudioSource* create(const char* name, const char* filename, bool stream = false);
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virtual IAudioSource* createFromMemory(const char* name, const char* data, size_t length, const char* extension);
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virtual IAudioSource* createFromRaw(const char* name, const char* data, size_t length, unsigned int frequency, AudioFormats format);
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virtual IAudioSource* createFromAudioBuffer(const char* name, AudioCaptureBuffer* pBiffer, unsigned int frequency, AudioFormats format);
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virtual bool registerAudioDecoder(IAudioDecoderFactory* factory, const char* extension);
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virtual void unRegisterAudioDecoder(const char* extension);
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virtual bool isAudioDecoderRegistered(const char* extension);
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virtual IAudioDecoderFactory* getAudioDecoderFactory(const char* extension);
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virtual void unRegisterAllAudioDecoders();
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virtual bool registerDataSource(IDataSourceFactory* factory, const char* name, int priority);
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virtual void unRegisterDataSource(const char* name);
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virtual bool isDataSourceRegistered(const char* name);
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virtual IDataSourceFactory* getDataSourceFactory(const char* name);
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virtual void unRegisterAllDataSources();
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virtual void registerEventHandler(IManagerEventHandler* handler);
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virtual void unRegisterEventHandler(IManagerEventHandler* handler) ;
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virtual void unRegisterAllEventHandlers();
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virtual IListener* getListener() { return &initlistener; }
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virtual bool isUpdateThreadRunning();
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#if CAUDIO_EFX_ENABLED == 1
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virtual IAudioEffects* getEffects();
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#endif
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protected:
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virtual void run();
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IAudioSource* createAudioSource(IAudioDecoder* decoder, const cAudioString& audioName, const cAudioString& dataSource);
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private:
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//! Mutex for thread synchronization
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cAudioMutex Mutex;
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//! Whether the manager is currently initialized and ready to go.
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bool Initialized;
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//! Our update thread
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IThread* AudioThread;
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IAudioDeviceContext* AudioContext;
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float MasterVolume;
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//! Holds an index for fast searching of audio sources by name
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cAudioMap<cAudioString, IAudioSource*>::Type audioIndex;
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typedef cAudioMap<cAudioString, IAudioSource*>::Type::iterator audioIndexIterator;
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//! Holds all managed audio sources
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cAudioVector<IAudioSource*>::Type audioSources;
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//! Holds audio sources which gets deleted from the audioManager
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cAudioVector<IAudioSource*>::Type managedAudioSources;
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//! Holds audio sources which gets deleted from the audioManager
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cAudioVector<IAudioSource*>::Type managedAudioSourcesDelBuffer;
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//! Decoder map that holds all decoders by file extension
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cAudioMap<cAudioString, IAudioDecoderFactory*>::Type decodermap;
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typedef cAudioMap<cAudioString, IAudioDecoderFactory*>::Type::iterator decodermapIterator;
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//! Archive map that holds all datasource types
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cAudioMap<cAudioString, IDataSourceFactory*>::Type datasourcemap;
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typedef cAudioMap<cAudioString, IDataSourceFactory*>::Type::iterator datasourcemapIterator;
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cAudioVector< std::pair<int, cAudioString> >::Type dataSourcePriorityList;
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//! The listener object
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cListener initlistener;
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//! Signals a event to all event handlers
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void signalEvent(Events sevent);
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//! List of all attached event handlers
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cAudioList<IManagerEventHandler*>::Type eventHandlerList;
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};
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}
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virtual void stopAllSounds();
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virtual IAudioSource* create(const char* name, const char* filename, bool stream = false);
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virtual IAudioSource* createFromMemory(const char* name, const char* data, size_t length, const char* extension);
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virtual IAudioSource* createFromRaw(const char* name, const char* data, size_t length, unsigned int frequency, AudioFormats format);
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virtual IAudioSource* createFromAudioBuffer(const char* name, AudioCaptureBuffer* pBiffer, unsigned int frequency, AudioFormats format);
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virtual bool registerAudioDecoder(IAudioDecoderFactory* factory, const char* extension);
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virtual void unRegisterAudioDecoder(const char* extension);
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virtual bool isAudioDecoderRegistered(const char* extension);
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virtual IAudioDecoderFactory* getAudioDecoderFactory(const char* extension);
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virtual void unRegisterAllAudioDecoders();
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virtual bool registerDataSource(IDataSourceFactory* factory, const char* name, int priority);
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virtual void unRegisterDataSource(const char* name);
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virtual bool isDataSourceRegistered(const char* name);
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virtual IDataSourceFactory* getDataSourceFactory(const char* name);
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virtual void unRegisterAllDataSources();
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virtual void registerEventHandler(IManagerEventHandler* handler);
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virtual void unRegisterEventHandler(IManagerEventHandler* handler) ;
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virtual void unRegisterAllEventHandlers();
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virtual IListener* getListener() { return &initlistener; }
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virtual bool isUpdateThreadRunning();
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#if CAUDIO_EFX_ENABLED == 1
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virtual IAudioEffects* getEffects();
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#endif
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protected:
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virtual void run();
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IAudioSource* createAudioSource(IAudioDecoder* decoder, const cAudioString& audioName, const cAudioString& dataSource);
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private:
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//! Mutex for thread synchronization
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cAudioMutex Mutex;
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//! Whether the manager is currently initialized and ready to go.
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bool Initialized;
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//! Our update thread
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IThread* AudioThread;
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IAudioDeviceContext* AudioContext;
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float MasterVolume;
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//! Holds an index for fast searching of audio sources by name
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cAudioMap<cAudioString, IAudioSource*>::Type audioIndex;
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typedef cAudioMap<cAudioString, IAudioSource*>::Type::iterator audioIndexIterator;
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//! Holds all managed audio sources
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cAudioVector<IAudioSource*>::Type audioSources;
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//! Holds audio sources which gets deleted from the audioManager
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cAudioVector<IAudioSource*>::Type managedAudioSources;
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//! Holds audio sources which gets deleted from the audioManager
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cAudioVector<IAudioSource*>::Type managedAudioSourcesDelBuffer;
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//! Decoder map that holds all decoders by file extension
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cAudioMap<cAudioString, IAudioDecoderFactory*>::Type decodermap;
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typedef cAudioMap<cAudioString, IAudioDecoderFactory*>::Type::iterator decodermapIterator;
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//! Archive map that holds all datasource types
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cAudioMap<cAudioString, IDataSourceFactory*>::Type datasourcemap;
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typedef cAudioMap<cAudioString, IDataSourceFactory*>::Type::iterator datasourcemapIterator;
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cAudioVector< std::pair<int, cAudioString> >::Type dataSourcePriorityList;
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//! The listener object
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cListener initlistener;
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//! Signals a event to all event handlers
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void signalEvent(Events sevent);
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//! List of all attached event handlers
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cAudioList<IManagerEventHandler*>::Type eventHandlerList;
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};
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}
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@ -170,11 +170,11 @@ namespace cAudio
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return pAudioSrc;
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}
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IAudioSource* cAudioManager::play3D(const char* filename, cVector3 position, bool playLooped, bool startPaused)
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{
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cAudioMutexBasicLock lock(Mutex);
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IAudioSource* pAudioSrc = create("", filename, true);
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IAudioSource* cAudioManager::play3D(const char* filename, cVector3 position, bool playLooped, bool startPaused)
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{
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cAudioMutexBasicLock lock(Mutex);
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IAudioSource* pAudioSrc = create("", filename, true);
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if (!playLooped && !startPaused)
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{
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cAudioVector<IAudioSource*>::Type::iterator it = std::find(audioSources.begin(), audioSources.end(), pAudioSrc);
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pAudioSrc->play3d(position, 1.0, true);
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}
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return pAudioSrc;
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}
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return pAudioSrc;
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}
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void cAudioManager::setMasterVolume(float vol)
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{
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void cAudioManager::releaseAllSources()
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{
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cAudioMutexBasicLock lock(Mutex);
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size_t count = audioSources.size();
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for(size_t i=0; i<count; i++)
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cAudioVector<IAudioSource*>::Type::iterator audioSourcesIter;
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for(audioSourcesIter = audioSources.begin(); audioSourcesIter != audioSources.end(); audioSourcesIter++)
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{
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IAudioSource* source = audioSources[i];
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if(source)
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source->drop();
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if((*audioSourcesIter))
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(*audioSourcesIter)->drop();
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}
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audioSources.clear();
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audioIndex.clear();
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count = managedAudioSources.size();
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for(size_t i=0; i<count; i++)
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cAudioVector<IAudioSource*>::Type::iterator managedAudioIter;
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for(managedAudioIter = managedAudioSources.begin(); managedAudioIter != managedAudioSources.end(); managedAudioIter++)
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{
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IAudioSource* source = managedAudioSources[i];
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if (source)
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if ((*managedAudioIter))
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{
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CAUDIO_DELETE source;
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CAUDIO_DELETE (*managedAudioIter);
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}
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}
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managedAudioSources.clear();
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count = managedAudioSourcesDelBuffer.size();
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for(size_t i=0; i<count; i++)
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cAudioVector<IAudioSource*>::Type::iterator managedAudioSourcesDelIter;
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for(managedAudioSourcesDelIter = managedAudioSourcesDelBuffer.begin(); managedAudioSourcesDelIter != managedAudioSourcesDelBuffer.end(); managedAudioSourcesDelIter++)
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{
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IAudioSource* source = managedAudioSourcesDelBuffer[i];
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if (source)
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if ((*managedAudioSourcesDelIter))
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{
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CAUDIO_DELETE source;
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CAUDIO_DELETE (*managedAudioSourcesDelIter);
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}
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}
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managedAudioSourcesDelBuffer.clear();
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