caudio/Headers/cAudioManager.h

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// Copyright (c) 2008-2010 Raynaldo (Wildicv) Rivera, Joshua (Dark_Kilauea) Jones
// This file is part of the "cAudio Engine"
// For conditions of distribution and use, see copyright notice in cAudio.h
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#ifndef CAUDIOMANAGER_H_INCLUDED
#define CAUDIOMANAGER_H_INCLUDED
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#include <map>
#include <string>
#include <vector>
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#include "cAudioSource.h"
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#include "../include/IAudioDecoderFactory.h"
#include "cListener.h"
#include "../include/IAudioManager.h"
#include "../Headers/cMutex.h"
#include "../Headers/cAudioEffects.h"
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#include "../Headers/cMemoryOverride.h"
#include "../Headers/cSTLAllocator.h"
#include <AL/al.h>
#include <AL/alc.h>
#ifdef CAUDIO_PLATFORM_LINUX
#include <AL/alext.h>
#endif
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namespace cAudio
{
class IAudioSource;
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class cAudioManager : public IAudioManager, public cMemoryOverride
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{
public:
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enum Events{
ON_INIT,
ON_UPDATE,
ON_RELEASE,
ON_SOURCECREATE,
ON_DECODERREGISTER,
ON_DATASOURCEREGISTER,
};
cAudioManager() : Device(NULL), Context(NULL), EFXSupported(false), Initialized(false) { }
virtual ~cAudioManager() { }
virtual bool initialize(const char* deviceName = 0x0, int outputFrequency = -1, int eaxEffectSlots = 4);
virtual void shutDown();
virtual void update();
virtual IAudioSource* getSoundByName(const char* name);
virtual void releaseAllSources();
virtual void release(IAudioSource* source);
virtual const char* getAvailableDeviceName(unsigned int index);
virtual unsigned int getAvailableDeviceCount();
virtual const char* getDefaultDeviceName();
virtual IAudioSource* create(const char* name, const char* filename, bool stream = false);
virtual IAudioSource* createFromMemory(const char* name, const char* data, size_t length, const char* extension);
virtual IAudioSource* createFromRaw(const char* name, const char* data, size_t length, unsigned int frequency, AudioFormats format);
virtual bool registerAudioDecoder(IAudioDecoderFactory* factory, const char* extension);
virtual void unRegisterAudioDecoder(const char* extension);
virtual bool isAudioDecoderRegistered(const char* extension);
virtual IAudioDecoderFactory* getAudioDecoderFactory(const char* extension);
virtual void unRegisterAllAudioDecoders();
virtual bool registerDataSource(IDataSourceFactory* factory, const char* name, int priority);
virtual void unRegisterDataSource(const char* name);
virtual bool isDataSourceRegistered(const char* name);
virtual IDataSourceFactory* getDataSourceFactory(const char* name);
virtual void unRegisterAllDataSources();
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virtual void registerEventHandler(IManagerEventHandler* handler);
virtual void unRegisterEventHandler(IManagerEventHandler* handler) ;
virtual void unRegisterAllEventHandlers();
//! Grabs a list of available devices, as well as the default system one
void getAvailableDevices();
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virtual IListener* getListener() { return &initlistener; }
#ifdef CAUDIO_EFX_ENABLED
virtual IAudioEffects* getEffects() { return &initEffects; }
#endif
private:
//! Mutex for thread syncronization
cAudioMutex Mutex;
//! An OpenAL context pointer
ALCcontext* Context;
//! An OpenAL device pointer
ALCdevice* Device;
//! Holds whether EFX is supported
bool EFXSupported;
//! Whether the manager is currently initialized and ready to go.
bool Initialized;
//! Holds an index for fast searching of audio sources by name
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std::map<std::string, IAudioSource*, std::less<std::string>, cSTLAllocator<std::pair<std::string, IAudioSource*>> > audioIndex;
typedef std::map<std::string, IAudioSource*, std::less<std::string>, cSTLAllocator<std::pair<std::string, IAudioSource*>> >::iterator audioIndexIterator;
//! Holds all managed audio sources
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std::vector<IAudioSource*, cSTLAllocator<IAudioSource*>> audioSources;
//! Decoder map that holds all decoders by file extension
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std::map<std::string, IAudioDecoderFactory*, std::less<std::string>, cSTLAllocator<std::pair<std::string, IAudioDecoderFactory*>> > decodermap;
typedef std::map<std::string, IAudioDecoderFactory*, std::less<std::string>, cSTLAllocator<std::pair<std::string, IAudioDecoderFactory*>> >::iterator decodermapIterator;
//! Archive map that holds all datasource types
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std::map<std::string, IDataSourceFactory*, std::less<std::string>, cSTLAllocator<std::pair<std::string, IDataSourceFactory*>> > datasourcemap;
typedef std::map<std::string, IDataSourceFactory*, std::less<std::string>, cSTLAllocator<std::pair<std::string, IDataSourceFactory*>> >::iterator datasourcemapIterator;
std::vector< std::pair<int, std::string>, cSTLAllocator<std::pair<int, std::string>> > dataSourcePriorityList;
//! The listener object
cListener initlistener;
#ifdef CAUDIO_EFX_ENABLED
//! Interface for audio effects
cAudioEffects initEffects;
#endif
//! Check for OpenAL errors
bool checkError();
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std::vector<std::string, cSTLAllocator<std::string>> AvailableDevices;
std::string DefaultDevice;
//! Signals a event to all event handlers
void signalEvent(Events sevent);
//! List of all attached event handlers
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std::list<IManagerEventHandler*, cSTLAllocator<IManagerEventHandler*>> eventHandlerList;
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};
}
#endif //! CAUDIOMANAGER_H_INCLUDED