caudio/Headers/cAudioManager.h

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2009-06-21 05:24:30 +02:00
#ifndef CAUDIOMANAGER_H_INCLUDED
#define CAUDIOMANAGER_H_INCLUDED
#include <map>
#include <string>
#include <vector>
#include "cAudio.h"
#include "../include/IAudioDecoderFactory.h"
#include "cListener.h"
#include "../include/IAudioManager.h"
namespace cAudio
{
class IAudio;
class cAudioManager : public IAudioManager
{
public:
//!Inits the audio manager calling the alut/etc start ups
void init(int argc,char* argv[]);
//!Shuts everything down
void shutDown();
//!Creates the cAudio object
IAudio* createFromFile(const std::string& identifier,const std::string& file,bool stream = false);
//!Loads ogg from memory or virtual file system
IAudio* createFromMemory(const std::string& identifier, const char* data, size_t length, std::string ext);
//!Register Audio Codec
void registerAudioDecoder(IAudioDecoderFactory* factory, std::string extension);
//!Allows you to set the listener position
void setListenerPos(float x,float y,float z);
//!Set Listener Orientation
void setListenerOrientation(float ux,float uy,float uz);
//!Updates the cAudio playback
void update();
//!Gets you the cAudio object you want
IAudio *getSound(std::string identifier);
//!Releases "ALL" cAudio objects
void release();
static cAudioManager* Instance()
{
return &m_cAudioManager;
}
protected:
cAudioManager(){ }
private:
//!Global cAudioManager
static cAudioManager m_cAudioManager;
//!The map that holds the cAudio objects
std::map<std::string, IAudio*> audiomap;
//!Decoder map that holds all decoders by file extension
std::map<std::string, IAudioDecoderFactory*> decodermap;
//!The listener object
cListener initlistener;
//!The listener X Coordinate
float listenerX;
//!The listener Y Coordinate
float listenerY;
//!THe listener Z Coordinate
float listenerZ;
};
}
#endif //! CAUDIOMANAGER_H_INCLUDED