Clean up some minor details with the examples

* Change some of the stdout messages to prevent confusion.
* Add port specification in server/client creation.
This commit is contained in:
rna88 2018-03-14 00:34:34 -07:00
parent 85822e682e
commit 6d1baf249b
3 changed files with 21 additions and 18 deletions

View File

@ -93,9 +93,10 @@ int main()
if(i == 's')
{
// Create a server and pass in a new instance of our callback class. The default
// port that clients can connect to is set to 45000.
// port that clients can connect to is set to 45000, we'll set it to 60000.
// Recall that the valid port range is 1-65535.
MyNetCallback* netCallback = new MyNetCallback();
net::INetManager* netManager = net::createIrrNetServer(netCallback);
net::INetManager* netManager = net::createIrrNetServer(netCallback, 60000);
// Setting verbose to true makes irrNetLite spit out debug information to the console.
netManager->setVerbose(true);
@ -118,27 +119,24 @@ int main()
// address ("127.0.0.1"), which basically means we are connecting to the same
// computer the client is on. Note that we just pass a value of 0 as our
// INetCallback, because the client in this example does no need to handle any
// packets. You can safely pass a value of 0 if this is the case.
net::INetManager* netManager = net::createIrrNetClient(0, "127.0.0.1");
// packets. You can safely pass a value of 0 if this is the case.
net::INetManager* netManager = net::createIrrNetClient(0, "127.0.0.1", 60000);
// Enable debug messages.
netManager->setVerbose(true);
// Here comes the fun part, while the client is connected we update the netManager
// and ask it to wait 1 second (1000 milliseconds) for new packets to arrive before
// returning. Since the client in this example doesn't actually receive any packets,
// the only purpose of the update call is to leave a 1 second interval between each
// packet we send.
// packet we send. To prevent an infinite loop of messages we will quit after 10 messages.
int i = 0;
// To send a packet, first you create an SOutPacket object.
net::SOutPacket packet;
while(netManager->getConnectionStatus() != net::EICS_FAILED && i < 10 )
{
// To send a packet, first you create an SOutPacket object.
//net::SOutPacket packet;
net::SOutPacket packet;
// Then you can use the streaming operator << to add new data to it.
packet << "Help I am stuck on a mountain!";
@ -161,7 +159,6 @@ int main()
netManager->sendOutPacket(packet);
netManager->update(1000);
packet.clearData();
i++;
}

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@ -156,7 +156,8 @@ int main()
// If they typed 's' they are the server else they are the client.
if(i == 's')
{
// Create an irrNetLite server.
// Create an irrNetLite server. We won't specifiy a listen port,
// so the default port of 45000 will be used.
net::INetManager* netManager = net::createIrrNetServer(0);
// Pass in a server specific net callback.
@ -172,14 +173,18 @@ int main()
}
else
{
// Create a client and pass in the client callback.
// Create a client and pass in the client callback. Since the server is
// using the default listen port of 45000, we don't need to pass it in.
// You may want to change the ip address to a remote one and experiment
// with connecting to a remote host.
ClientNetCallback* clientCallback = new ClientNetCallback();
net::INetManager* netManager = net::createIrrNetClient(clientCallback, "127.0.0.1");
if (netManager->getConnectionStatus() == net::EICS_FAILED)
return 0;
// Print a simple menu.
std::cout << "Example 1. What would you like to do?" << std::endl
std::cout << "You are connected! What would you like to do?" << std::endl
<< "1. Change the cannon rotation." << std::endl
<< "2. Change the cannon power." << std::endl
<< "3. Send a message." << std::endl;

View File

@ -181,8 +181,9 @@ int main()
// If they typed 's' they are the server else they are the client.
if(i == 's')
{
// Create an irrNetLite server.
net::INetManager* netManager = net::createIrrNetServer(0);
// Create an irrNetLite server. In this example we decide to listen on
// port 65535, the highest port allowed.
net::INetManager* netManager = net::createIrrNetServer(0,65535);
// Pass in a server specific net callback.
ServerNetCallback* serverCallback = new ServerNetCallback(netManager);
@ -204,7 +205,7 @@ int main()
// if you run all the clients from the same pc and ban one, you
// won't be able to create anymore clients unless you restart the server.
ClientNetCallback* clientCallback = new ClientNetCallback();
net::INetManager* netManager = net::createIrrNetClient(clientCallback, "127.0.0.1");
net::INetManager* netManager = net::createIrrNetClient(clientCallback, "127.0.0.1", 65535);
// The clients in this example will simply send a custom greeting message
// when they connect and then wait and poll for events.
@ -213,7 +214,7 @@ int main()
if(netManager->getConnectionStatus() != net::EICS_FAILED)
{
// Print a simple menu.
std::cout << "Example 2. Please enter a greeting message:" << std::endl;
std::cout << "You are connected! Please enter a greeting message:" << std::endl;
// Take the input.
std::string message;