irrlicht-bin/inc/EDriverFeatures.h

134 lines
3.0 KiB
C++

// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __E_DRIVER_FEATURES_H_INCLUDED__
#define __E_DRIVER_FEATURES_H_INCLUDED__
namespace irr
{
namespace video
{
//! enumeration for querying features of the video driver.
enum E_VIDEO_DRIVER_FEATURE
{
//! Is driver able to render to a surface?
EVDF_RENDER_TO_TARGET = 0,
//! Is hardeware transform and lighting supported?
EVDF_HARDWARE_TL,
//! Are multiple textures per material possible?
EVDF_MULTITEXTURE,
//! Is driver able to render with a bilinear filter applied?
EVDF_BILINEAR_FILTER,
//! Can the driver handle mip maps?
EVDF_MIP_MAP,
//! Can the driver update mip maps automatically?
EVDF_MIP_MAP_AUTO_UPDATE,
//! Are stencilbuffers switched on and does the device support stencil buffers?
EVDF_STENCIL_BUFFER,
//! Is Vertex Shader 1.1 supported?
EVDF_VERTEX_SHADER_1_1,
//! Is Vertex Shader 2.0 supported?
EVDF_VERTEX_SHADER_2_0,
//! Is Vertex Shader 3.0 supported?
EVDF_VERTEX_SHADER_3_0,
//! Is Pixel Shader 1.1 supported?
EVDF_PIXEL_SHADER_1_1,
//! Is Pixel Shader 1.2 supported?
EVDF_PIXEL_SHADER_1_2,
//! Is Pixel Shader 1.3 supported?
EVDF_PIXEL_SHADER_1_3,
//! Is Pixel Shader 1.4 supported?
EVDF_PIXEL_SHADER_1_4,
//! Is Pixel Shader 2.0 supported?
EVDF_PIXEL_SHADER_2_0,
//! Is Pixel Shader 3.0 supported?
EVDF_PIXEL_SHADER_3_0,
//! Are ARB vertex programs v1.0 supported?
EVDF_ARB_VERTEX_PROGRAM_1,
//! Are ARB fragment programs v1.0 supported?
EVDF_ARB_FRAGMENT_PROGRAM_1,
//! Is GLSL supported?
EVDF_ARB_GLSL,
//! Is HLSL supported?
EVDF_HLSL,
//! Are non-square textures supported?
EVDF_TEXTURE_NSQUARE,
//! Are non-power-of-two textures supported?
EVDF_TEXTURE_NPOT,
//! Are framebuffer objects supported?
EVDF_FRAMEBUFFER_OBJECT,
//! Are vertex buffer objects supported?
EVDF_VERTEX_BUFFER_OBJECT,
//! Supports Alpha To Coverage
EVDF_ALPHA_TO_COVERAGE,
//! Supports Color masks (disabling color planes in output)
EVDF_COLOR_MASK,
//! Supports multiple render targets at once
EVDF_MULTIPLE_RENDER_TARGETS,
//! Supports separate blend settings for multiple render targets
EVDF_MRT_BLEND,
//! Supports separate color masks for multiple render targets
EVDF_MRT_COLOR_MASK,
//! Supports separate blend functions for multiple render targets
EVDF_MRT_BLEND_FUNC,
//! Supports geometry shaders
EVDF_GEOMETRY_SHADER,
//! Supports occlusion queries
EVDF_OCCLUSION_QUERY,
//! Supports polygon offset/depth bias for avoiding z-fighting
EVDF_POLYGON_OFFSET,
//! Support for different blend functions. Without, only ADD is available
EVDF_BLEND_OPERATIONS,
//! Support for texture coord transformation via texture matrix
EVDF_TEXTURE_MATRIX,
//! Support for NVidia's CG shader language
EVDF_CG,
//! Only used for counting the elements of this enum
EVDF_COUNT
};
} // end namespace video
} // end namespace irr
#endif