// Copyright (C) 2002-2012 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __I_GUI_MESH_VIEWER_H_INCLUDED__ #define __I_GUI_MESH_VIEWER_H_INCLUDED__ #include "IGUIElement.h" namespace irr { namespace video { class SMaterial; } // end namespace video namespace scene { class IAnimatedMesh; } // end namespace scene namespace gui { //! 3d mesh viewing GUI element. class IGUIMeshViewer : public IGUIElement { public: //! constructor IGUIMeshViewer(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect rectangle) : IGUIElement(EGUIET_MESH_VIEWER, environment, parent, id, rectangle) {} //! Sets the mesh to be shown virtual void setMesh(scene::IAnimatedMesh* mesh) = 0; //! Gets the displayed mesh virtual scene::IAnimatedMesh* getMesh() const = 0; //! Sets the material virtual void setMaterial(const video::SMaterial& material) = 0; //! Gets the material virtual const video::SMaterial& getMaterial() const = 0; }; } // end namespace gui } // end namespace irr #endif