// Copyright (C) 2002-2012 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __IRR_HEAPSORT_H_INCLUDED__ #define __IRR_HEAPSORT_H_INCLUDED__ #include "irrTypes.h" namespace irr { namespace core { //! Sinks an element into the heap. template inline void heapsink(T*array, s32 element, s32 max) { while ((element<<1) < max) // there is a left child { s32 j = (element<<1); if (j+1 < max && array[j] < array[j+1]) j = j+1; // take right child if (array[element] < array[j]) { T t = array[j]; // swap elements array[j] = array[element]; array[element] = t; element = j; } else return; } } //! Sorts an array with size 'size' using heapsort. template inline void heapsort(T* array_, s32 size) { // for heapsink we pretent this is not c++, where // arrays start with index 0. So we decrease the array pointer, // the maximum always +2 and the element always +1 T* virtualArray = array_ - 1; s32 virtualSize = size + 2; s32 i; // build heap for (i=((size-1)/2); i>=0; --i) heapsink(virtualArray, i+1, virtualSize-1); // sort array, leave out the last element (0) for (i=size-1; i>0; --i) { T t = array_[0]; array_[0] = array_[i]; array_[i] = t; heapsink(virtualArray, 1, i + 1); } } } // end namespace core } // end namespace irr #endif