// Copyright (C) 2002-2012 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __I_SCENE_NODE_ANIMATOR_CAMERA_MAYA_H_INCLUDED__ #define __I_SCENE_NODE_ANIMATOR_CAMERA_MAYA_H_INCLUDED__ #include "ISceneNodeAnimator.h" namespace irr { namespace scene { //! Special scene node animator for Maya-style cameras /** This scene node animator can be attached to a camera to make it act like a 3d modelling tool. The camera is moving relative to the target with the mouse, by pressing either of the three buttons. In order to move the camera, set a new target for the camera. The distance defines the current orbit radius the camera moves on. Distance can be changed via the setter or by mouse events. */ class ISceneNodeAnimatorCameraMaya : public ISceneNodeAnimator { public: //! Returns the speed of movement virtual f32 getMoveSpeed() const = 0; //! Sets the speed of movement virtual void setMoveSpeed(f32 moveSpeed) = 0; //! Returns the rotation speed virtual f32 getRotateSpeed() const = 0; //! Set the rotation speed virtual void setRotateSpeed(f32 rotateSpeed) = 0; //! Returns the zoom speed virtual f32 getZoomSpeed() const = 0; //! Set the zoom speed virtual void setZoomSpeed(f32 zoomSpeed) = 0; //! Returns the current distance, i.e. orbit radius virtual f32 getDistance() const = 0; //! Set the distance virtual void setDistance(f32 distance) = 0; }; } // end namespace scene } // end namespace irr #endif